<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[Starving Writer Video Game Reviews]]></title><description><![CDATA[A gamer dad with a full-time job, reviewing games so you know if they are worth your precious time and money, and whether the kids can hang out while you play.]]></description><link>https://www.thestarvingwriter.com</link><image><url>https://substackcdn.com/image/fetch/$s_!1DjS!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea0ef2ea-53ab-4996-8936-873f58c932bf_950x950.png</url><title>Starving Writer Video Game Reviews</title><link>https://www.thestarvingwriter.com</link></image><generator>Substack</generator><lastBuildDate>Fri, 01 May 2026 11:18:24 GMT</lastBuildDate><atom:link href="https://www.thestarvingwriter.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Starving Writer]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[starvinwriter@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[starvinwriter@substack.com]]></itunes:email><itunes:name><![CDATA[Starving Writer]]></itunes:name></itunes:owner><itunes:author><![CDATA[Starving Writer]]></itunes:author><googleplay:owner><![CDATA[starvinwriter@substack.com]]></googleplay:owner><googleplay:email><![CDATA[starvinwriter@substack.com]]></googleplay:email><googleplay:author><![CDATA[Starving Writer]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[Welcome to Starving Writer Video Game Reviews!]]></title><description><![CDATA[Click here for a short explanation about what you can find here.]]></description><link>https://www.thestarvingwriter.com/p/welcome-to-starving-writer-video</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/welcome-to-starving-writer-video</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Thu, 30 Apr 2026 18:43:58 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!1DjS!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fea0ef2ea-53ab-4996-8936-873f58c932bf_950x950.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>If you&#8217;re balancing a full-time job and family life, you already know that gaming time is a precious commodity. I review games to help you figure out if a title is actually worth your hard-earned money and limited free time and, importantly, whether the kids can hang out in the room while you play.</p><p>When I started in 2021, I decided to ditch traditional numbered scores. They just don&#8217;t capture the actual <em>feel</em> of adding a game to your collection. Instead, I rate games using the <strong>Shelf System</strong>.</p><p>Think of my game library like a well-stocked cabinet. Here is how to read the rankings before you take a pour:</p><ul><li><p><strong>Special Reserve:</strong> Grade A, top-tier gaming. This is the absolute best of the best&#8212;the kind of immersive, masterpiece experience you could drown yourself in for hundreds of hours and be perfectly happy. A definitive must-play.</p></li><li><p><strong>Top Shelf:</strong> Now this is some good stuff. Smooth mechanics, engaging gameplay, and an experience that keeps you coming back for more and more. These titles are highly recommended and absolutely worth full price.</p></li><li><p><strong>Mid Shelf:</strong> Not the greatest of all time, but far from the worst. A solid, middle-of-the-road experience. It&#8217;s good enough to keep installed for a while and definitely worth your time if you catch it on a sale or already love the genre.</p></li><li><p><strong>Bottom Shelf:</strong> A bit of a cheap taste. It&#8217;s not the absolute worst, and it might be good enough to try if you can get it for free or dirt cheap, but it&#8217;s definitely not an experience you&#8217;ll keep coming back to.</p></li></ul><div><hr></div><h3><strong>Navigating the Site</strong></h3><p>To make finding your next game as easy as possible, I&#8217;ve organized the site so you can quickly find what you are looking for. Just use the drop-down menus at the top of the page:</p><ul><li><p><strong>Shelves:</strong> Want to skip straight to the top-tier recommendations or see what to avoid? Browse my entire backlog of reviews sorted directly by their Shelf System ratings.</p></li><li><p><strong>Genres:</strong> Craving a specific type of game? Here you can filter reviews by category, whether you&#8217;re looking for a massive RPG, a fast-paced shooter, or something in between.</p></li><li><p><strong>5/5:</strong> Sometimes a game might not hit &#8220;Special Reserve&#8221; overall, but it absolutely nails a specific element. This tab highlights games that scored a perfect 5/5 in an individual category, like phenomenal storytelling, breathtaking graphics, or incredibly tight gameplay mechanics.</p><div><hr></div></li></ul><h3><strong>Join &amp; Support the Community</strong></h3><p>This Substack is just one part of the Starving Writer world. If you enjoy the written reviews, there are a few other ways to hang out and support the work:</p><ul><li><p><strong>Subscribe to the Newsletter:</strong> Hit that subscribe button to get my latest reviews and backlog deep-dives sent straight to your inbox, ad-free.</p></li></ul><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://www.thestarvingwriter.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:&quot;button-wrapper&quot;}" data-component-name="ButtonCreateButton"><a class="button primary button-wrapper" href="https://www.thestarvingwriter.com/subscribe?"><span>Subscribe now</span></a></p><ul><li><p><strong>Watch on YouTube:</strong> Head over to <strong>YouTube</strong> for live streams, gameplay, and community hangouts.</p></li></ul><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://youtube.com/@starvinwriter&quot;,&quot;text&quot;:&quot;YouTube Channel&quot;,&quot;action&quot;:null,&quot;class&quot;:&quot;button-wrapper&quot;}" data-component-name="ButtonCreateButton"><a class="button primary button-wrapper" href="https://youtube.com/@starvinwriter"><span>YouTube Channel</span></a></p><ul><li><p><strong>Grab Some Merch:</strong> If you want to help keep the lights on, check out the <strong>Starving Writer Store</strong> to pick up some official gear. Any support goes directly back into improving the channel and the site!</p></li></ul><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://store.thestarvingwriter.com&quot;,&quot;text&quot;:&quot;The Store&quot;,&quot;action&quot;:null,&quot;class&quot;:&quot;button-wrapper&quot;}" data-component-name="ButtonCreateButton"><a class="button primary button-wrapper" href="https://store.thestarvingwriter.com"><span>The Store</span></a></p><ul><li><p><strong>Join the Discord:</strong> Want to talk games during the week? Jump into the community Discord to chat about the latest reviews, share your own recommendations, and hang out with fellow gamers.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://discord.gg/gMsDkWDPBP&quot;,&quot;text&quot;:&quot;Discord&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://discord.gg/gMsDkWDPBP"><span>Discord</span></a></p></li></ul><div><hr></div><h4><strong>Grab a glass, browse the shelves, and find your next favorite game!</strong></h4>]]></content:encoded></item><item><title><![CDATA[Cthulhu: The Cosmic Abyss]]></title><description><![CDATA[Interesting story brought down by tedious gameplay]]></description><link>https://www.thestarvingwriter.com/p/cthulhu-the-cosmic-abyss</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/cthulhu-the-cosmic-abyss</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Wed, 29 Apr 2026 17:01:13 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!BQnr!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F160d989d-069c-4e7c-9207-bb0351977f92_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!K7uM!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe809a754-2c87-438f-9042-d043bbb30670_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!K7uM!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe809a754-2c87-438f-9042-d043bbb30670_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!K7uM!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe809a754-2c87-438f-9042-d043bbb30670_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!K7uM!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe809a754-2c87-438f-9042-d043bbb30670_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!K7uM!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe809a754-2c87-438f-9042-d043bbb30670_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!K7uM!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe809a754-2c87-438f-9042-d043bbb30670_1920x1080.jpeg" width="1456" height="819" 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srcset="https://substackcdn.com/image/fetch/$s_!K7uM!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe809a754-2c87-438f-9042-d043bbb30670_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!K7uM!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe809a754-2c87-438f-9042-d043bbb30670_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!K7uM!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe809a754-2c87-438f-9042-d043bbb30670_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!K7uM!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe809a754-2c87-438f-9042-d043bbb30670_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div 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srcset="https://substackcdn.com/image/fetch/$s_!BQnr!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F160d989d-069c-4e7c-9207-bb0351977f92_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!BQnr!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F160d989d-069c-4e7c-9207-bb0351977f92_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!BQnr!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F160d989d-069c-4e7c-9207-bb0351977f92_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!BQnr!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F160d989d-069c-4e7c-9207-bb0351977f92_1920x1080.jpeg 1456w" sizes="100vw"><img 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srcset="https://substackcdn.com/image/fetch/$s_!BQnr!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F160d989d-069c-4e7c-9207-bb0351977f92_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!BQnr!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F160d989d-069c-4e7c-9207-bb0351977f92_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!BQnr!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F160d989d-069c-4e7c-9207-bb0351977f92_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!BQnr!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F160d989d-069c-4e7c-9207-bb0351977f92_1920x1080.jpeg 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><strong>Title: Cthulhu: The Cosmic Abyss</strong></p><p><strong>Release: April 16, 2026</strong></p><p><strong>Platform: PC PS5 Xbox Series X|S</strong></p><p><strong>Developer: Big Bad Wolf</strong></p><p><strong>Publisher: Nacon</strong></p><p><strong>Genre: Narrative Investigation Action-Adventure Horror</strong></p><p><strong>ESRB: Mature 17+</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 10 Hours</strong></p><p><strong>--- A SLOW SLOG BENEATH THE SURFACE ---</strong></p><p>If you jump into Cthulhu: The Cosmic Abyss expecting to be terrified by intense Lovecraftian horror, you will be disappointed. I had to learn this firsthand. I went in wanting a scary, gripping experience. But what I was met with was a slow slog. The game is a first-person Lovecraftian story-driven investigation game, and it completely misses the mark on keeping you engaged. You play as Noah, an agent investigating occult cases alongside his partner Elsa.</p><p>The prologue actually sets up a decent mystery. You explore the house of a missing fellow agent named Mei. This quickly spirals out of control when you discover a portal to another dimension. You find Mei, but she has completely lost her mind and attempts to kill you both. Noah barely escapes, but Elsa is left behind in the abyss. It sounds like a great hook. But then the game jumps forward eight months, and everything grinds to an agonizing halt.</p><p>Noah tracks a lead to an underwater drilling facility that supposedly went dormant. Here, you find evidence of the previous crew exploring the supernatural and tracking their descent into madness as they attempted to awaken the ancient one. It sounds fascinating on paper. However, the plot is extremely heavy and ultimately boring. It is a slow-paced game focused entirely on investigations, finding clues, and solving puzzles. There is absolutely no combat to break up the pacing. The story definitively concludes, but it ultimately feels like a bust. The pacing is agonizingly slow, and the heavy mature themes just bog down the experience instead of elevating the tension.</p><div><hr></div><p><strong>--- THE VAULT OF TEDIOUS DEDUCTIONS ---</strong></p><p>The core gameplay loop centers around a mechanic called The Vault. This is a special space inside Noah&#8217;s AI companion, Key. All discovered clues go here. You are supposed to move them around, connect them with drawn lines, and deduce answers to move forward. But the initial tutorial completely fails to explain how this actually works. It left me confused for the first few hours of the game. The tutorial explained I could deduce clues together by merging them in a way. The way it was brought up I thought it would be more obvious to me when I could merge clues, almost like a mini-game.</p><p>However, the deduction connection was much more manual. The questions that needed to be deduced would appear as a purple clue with a line to an empty space. I was supposed to place the relevant clue in that space to deduce the answer for the question being asked. This game requires copious amounts of reading to properly get through. Chapters are flooded with clues like notes from old expeditions, tablets, and random items. Far too many clues were fluff that could be ignored, but you wouldn&#8217;t know it until you read it all.</p><p>For want-to-be detectives, this would be a great game. But for me, it was tedious and boring. Some deductions made sense to me, and it felt nice to figure them out. But a lot of them I would brute force my way through, testing all of the relevant clues in the empty space until one answered the question, moving the game forward. It worked, but it was not enjoyable.</p><div><hr></div><p><strong>--- A CLEVER SONAR SYSTEM BURIED IN CLUNK ---</strong></p><p>The one saving grace of the gameplay is the Sonar system. It was a highly enjoyable mechanic that actually made me feel smart. Upon discovering an object, you deduce its material makeup, then tune your sonar to scan the environment for matching materials to find new clues. At first I thought I could scan for up to three things at once. But then nothing was showing up when I scanned, even though I knew the material I was scanning for was right in front of me. It wasn&#8217;t until later I realized I was scanning for things with that particular makeup.</p><p>For instance, there was a flooded room that the system couldn&#8217;t pump out due to clogged pipes. I could scan the pipe material, which was titanium, and follow the lines, but I could never see anything wrong. It wasn&#8217;t until I found an old pipe with some otherworldly mushroom clogging it up that someone had tried to clean that I realized the solution. I needed to scan for titanium and the otherworldly mushroom together to identify the clogged pipes I needed to replace. Figuring that out felt genuinely rewarding.</p><p>While the sonar itself is free to use, analyzing the clues you find costs energy, and managing that energy introduces a whole new set of problems. Energy lycium is sparsely found throughout the facility. To recover energy, you have to find special mushrooms, absorb them into a vial, and inject them directly into Noah&#8217;s forearm. I didn&#8217;t have a problem shooting up the mushrooms, as that was a necessary act for energy. But when I didn&#8217;t have any energy, I opted out of analyzing clues. However, some had to be analyzed to move forward, so I took a corruption hit a couple of times.</p><p>Corruption is a slow spreading affliction that destroys the evolutions you equip to Key. These evolutions act as mods for your AI companion that grant helpful buffs, like expanding your sonar range or refunding spent energy. When corruption takes over, you lose those benefits entirely. There was a warning at the start of the game explaining corruption is always present and growing, and it dictates the choices available at the end of the game. I did end up using the game settings to mitigate some of this. I asked Key for hints on specific clues. I could ask for three hints per important clue, each hint giving more information until the final one told me exactly what I needed to do. Most of the time that was very helpful to move forward, though sometimes it did create a lot more questions and problems for me.</p><div><hr></div><p><strong>--- THE MISERY OF CHAPTER FIVE ---</strong></p><p>Then there is Chapter 5. I absolutely hated Chapter 5. It features an incredibly punishing section that completely abandons the slow investigation for a frustrating trial-and-error loop. It wasn&#8217;t a chase sequence, just slow exploration. There was a milky substance produced by an unknown entity that I had to walk over to cross chasms. This material would only show right in front of my feet as I moved. I could only move a couple inches at a time to make sure I was still on the right path, making progression very slow.</p><p>To make matters worse, there was a worm monster that would start to stalk me while on these invisible bridges. If I lingered too long, a chest-bursting worm would rip through me, causing me to start over right before the bridges. It was a frustrating setup that killed me a lot. I would find a solid spot and start jumping across hoping to find another solid spot and get through that section before the worm got me. I fell a lot during this trial and error, and the worm got me a couple times as well. There may have been a way to see the bridges with the sonar, but I never figured it out. It was a miserable experience.</p><div><hr></div><p><strong>--- ATMOSPHERIC VISUALS AND EMPTY SOUNDSCAPES ---</strong></p><p>Visually, the game does have some merits to appreciate. The graphics aren&#8217;t terrible, and the different sections of the underwater facility feel visually unique. The atmosphere gets notably darker and more pressing the deeper you progress into the game. The character models are also surprisingly good. The facial expressions are impressive. While they are not hyper-realistic, the characters feel alive and expressive, and they are not stiff at all.</p><p>Sadly, the audio design completely drops the ball. It is very forgettable. Music is only present occasionally. The soundscape mostly consists of the repetitive thump thump thump of the protagonist&#8217;s boots walking around the empty metal hallways. This lack of sound design severely hurts the tension.</p><div><hr></div><p><strong>--- A LACKLUSTER RUNTIME ---</strong></p><p>As for the length, my first playthrough took around nine hours to beat. But honestly, the only reason I finished was to review it. I would have quit in the first few hours otherwise. It is long-winded and too complicated. If you know the puzzle solutions and which clues to ignore, a second playthrough could be blitzed in about four to five hours. But the replayability is incredibly low. It is doubtful you would ever want to play it again once you roll the credits.</p><div><hr></div><p><strong>--- CAN THE KIDS WATCH? ---</strong></p><p>Parents should know that this game contains extremely heavy and mature themes that are likely too boring or complex for children to understand or enjoy watching. There is a general presence of blood and violence throughout the adventure. In the prologue, a former ally loses her mind and attempts to murder the protagonist and his partner. There is also a severe, on-screen instance of a character taking their own life. You will hear quite a few curse words while exploring. Finally, there is a recurring disturbing action where the main character must extract mushroom essence into a vial and inject it directly into his forearm to regain energy. There are no jumpscares, but the game discusses ritual sacrifice and self-harm.</p><div><hr></div><p><strong>--- CONCLUSION ---</strong></p><p>Cthulhu: The Cosmic Abyss is a game that demands an incredible amount of patience for very little payoff. Ultimately, this game demands focus that feels unrewarded. The premise of an occult underwater investigation is fantastic, and the sonar mechanics provide brief moments of genuine satisfaction. But the tedious clue management, the confusing menus, and the absolute misery of the invisible bridges overshadow the few bright spots. It is a slow, frustrating descent into madness, but sadly, not the fun kind.</p>]]></content:encoded></item><item><title><![CDATA[Pragmata Review]]></title><description><![CDATA[A masterclass in multi-tasking]]></description><link>https://www.thestarvingwriter.com/p/pragmata-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/pragmata-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Fri, 24 Apr 2026 16:54:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!GKXZ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F89de4d22-5c67-43cd-9003-31db0efcf3e5_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!5lbw!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7c3c51a-a4c1-4686-87f7-040426f7218f_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!5lbw!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7c3c51a-a4c1-4686-87f7-040426f7218f_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!5lbw!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7c3c51a-a4c1-4686-87f7-040426f7218f_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!5lbw!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7c3c51a-a4c1-4686-87f7-040426f7218f_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!5lbw!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7c3c51a-a4c1-4686-87f7-040426f7218f_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!5lbw!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7c3c51a-a4c1-4686-87f7-040426f7218f_1920x1080.jpeg" width="1456" height="819" 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srcset="https://substackcdn.com/image/fetch/$s_!5lbw!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7c3c51a-a4c1-4686-87f7-040426f7218f_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!5lbw!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7c3c51a-a4c1-4686-87f7-040426f7218f_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!5lbw!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7c3c51a-a4c1-4686-87f7-040426f7218f_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!5lbw!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd7c3c51a-a4c1-4686-87f7-040426f7218f_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div 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srcset="https://substackcdn.com/image/fetch/$s_!GKXZ!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F89de4d22-5c67-43cd-9003-31db0efcf3e5_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!GKXZ!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F89de4d22-5c67-43cd-9003-31db0efcf3e5_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!GKXZ!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F89de4d22-5c67-43cd-9003-31db0efcf3e5_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!GKXZ!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F89de4d22-5c67-43cd-9003-31db0efcf3e5_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!GKXZ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F89de4d22-5c67-43cd-9003-31db0efcf3e5_1920x1080.jpeg" width="1456" height="819" 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srcset="https://substackcdn.com/image/fetch/$s_!GKXZ!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F89de4d22-5c67-43cd-9003-31db0efcf3e5_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!GKXZ!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F89de4d22-5c67-43cd-9003-31db0efcf3e5_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!GKXZ!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F89de4d22-5c67-43cd-9003-31db0efcf3e5_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!GKXZ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F89de4d22-5c67-43cd-9003-31db0efcf3e5_1920x1080.jpeg 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><strong>Title: Pragmata</strong></p><p><strong>Release: April 17, 2026</strong></p><p><strong>Platform: PC PS5 Xbox Series X|S Nintendo Switch 2</strong></p><p><strong>Developer: Capcom</strong></p><p><strong>Publisher: Capcom</strong></p><p><strong>Genre: Action-adventure</strong></p><p><strong>ESRB: T</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 15 Hours</strong></p><h3><strong>--- A JUGGLING ACT OF COMBAT AND HACKING ---</strong></h3><p>Combat is where Pragmata truly carves out its own distinct identity. It throws a lot at you all at once. Nearly every fight felt the exact same, save for some unique boss encounters and the minor differences of enemies requiring different fighting tactics. But that loop is surprisingly well done. A fight starts with a bot appearing and moving closer, ready to attack. Initially, these robots are closed up tight, and Hugh&#8217;s bullets do minimal damage against their armor. In order to actually do decent damage, Diana must open the bots by hacking them. Once they are exposed, Hugh can shred their health, and Diana can continue hacking to cause even more damage with each successful breach.</p><p>Here is how that actually plays out in your hands. When Hugh aims his gun at an enemy, the hacking grid immediately appears on screen. Inside is a node I can move around using the face buttons of the controller, in my case XYBA. The ultimate goal is to hit the green node within the grid. But getting there is a high-speed puzzle. I can pass through blue power nodes that increase the damage of the hack, or hit yellow nodes appearing from special hacks I keep in my inventory, causing confusion or other status effects on a successful breach. And there are sometimes red nodes that will cause the hack to fail entirely, forcing me to start over.</p><p>While I am solving this grid on the right side of the controller, I can use all the other buttons to move Hugh and shoot at the exact same time. It demands easy multitasking. If the enemy gets dangerously close, I can simply stop aiming and get away quickly. This forces the grid to close. However, if I didn&#8217;t take any damage during my escape, I can pick up right where I left off the next time I aim.</p><p>This intuitive multitasking makes the combat flow beautifully. Despite looking insanely complex, it felt natural and simple to execute. It falls just short of becoming too repetitive because the grid puzzles evolve, growing from simple three-by-three squares to massive ten-by-ten labyrinths. You have to train your brain to split its focus. Sliding that node around the grid while a massive robotic monstrosity bears down on you creates incredible tension. Deciding whether to risk hitting a blue power node for extra damage or taking the safe route to the green node is a constant split-second gamble. Hitting a yellow node and watching the enemy bot get confused and stagger gives you a massive adrenaline rush.</p><div><hr></div><h3><strong>--- EXPLORING THE LUNAR SURFACE &#8212;</strong></h3><p>When you aren&#8217;t fighting for your life, the exploration takes over. The visual quality of the graphics is high. The lunar surface is highly detailed and incredibly enjoyable to explore. They made excellent use of light and color, and the character models look very smooth. The UI is also very clean. It effectively shows necessary info like your health and the hacking grids while leaving plenty of screen real estate to watch for incoming dangers.</p><p>Pragmata also sprinkles in some heavy Metroidvania elements. It wasn&#8217;t necessary to backtrack if you wanted to just beat the game. You can push straight through the story in about ten hours. But backtracking rewarded a plethora of tokens and upgrade materials. I didn&#8217;t start backtracking until nearly the end of the game. When I finally did, I found out I could actually find upgrades to Hugh&#8217;s healing containers, allowing me to carry more before running out.</p><p>Exploration is directly tied to your power increases. Upgrading your gear makes a tangible difference in your combat viability. It significantly reduces the tedium of fighting the tougher MK II versions of the robots. I loved learning my enemies so I could dispatch them quickly. The difficulty scaling is perfectly tuned. I died a couple times, but rarely to repeat enemies. It was always just challenging enough to keep moving forward, and never was I held back for long during difficult sections.</p><p>And this game respects your time. A semi-completionist run will take you approximately fifteen hours. That breaks down to about ten hours for the main plot and five hours dedicated to backtracking for upgrades. But the longevity stretches far beyond the credits rolling. There is plenty to do and find even after the main campaign ends. If you want to see everything and complete the game one hundred percent, you could easily get twenty plus hours out of this experience. The post-game content unlocks a brand new difficulty setting, dropping extra content including new outfits and highly unique weapons and mods. These late-game additions actually introduce brand new playstyles, giving you a great reason to jump back in and test your mastery of the dual-control combat.</p><div><hr></div><h3><strong>--- BINGO, MEMORIES, AND THE SHELTER ---</strong></h3><p>To break up the flashy violence of the combat loop, you spend a lot of downtime in The Shelter. This is your main hub. It features the training facility and your suit upgrades, but the social systems are what truly make it special. When back in the Shelter, I could gift Diana Real Earth Memories, or R.E.M.s for short. Once gifted, these items would be printed into a special area of the shelter for Diana to play with or observe.</p><p>After handing over so many R.E.M.s, Diana would reward me with hand-drawn pictures. They provide a charming contrast to the cold sci-fi setting. They are very cute and totally fridge-worthy, obviously drawn by a young child. They are amazing, that is, if you can get past the idea that they are pictures created by an AI. It is a funny bit of irony in a game centered around artificial intelligence going rogue.</p><p>The rewards don&#8217;t stop at crayon drawings. For every R.E.M. you gift, you receive one cabin coin. These coins are used for the bingo game run by Cabin, a helpful robot who takes care of the Shelter. The bingo cards gave small rewards for every uncovered square and even greater gifts for multiple bingos or a whole blackout. These gifts were incredibly useful. You unlock special notes about the old employees of the Cradle, lore about the different robot enemies, mods, guns, new hacks, and different outfits for Hugh and Diana.</p><div><hr></div><h3><strong>--- CAN THE KIDS WATCH? ---</strong></h3><p>This is a pretty safe one to watch with the kids if the gun fights are alright. The language is clean and you won&#8217;t find any profanity in the character dialogue or the radio transmissions. There is absolutely no blood, no dismemberment, and no scary scenes or organic monsters jumping out from the dark. The action strictly features copious amounts of flashy violence toward robots using various firearms. The core themes focus heavily on survival, isolation, and a highly positive, protective bond between an adult and a child-like companion.</p><div><hr></div><h3><strong>--- A LUNAR SUCCESS ---</strong></h3><p>Pragmata is a massive surprise. It takes a bunch of distinct ideas and smashes them together into something that feels entirely fresh. The combat could have easily devolved into a frustrating mess. Instead, it offers a deeply satisfying rhythm that rewards quick thinking and steady hands. The world is beautiful to look at, and the loop of fighting, exploring, and returning to The Shelter to play bingo keeps you hooked for hours.</p>]]></content:encoded></item><item><title><![CDATA[Narin: The Orange Room Review]]></title><description><![CDATA[A childhood search turned cold]]></description><link>https://www.thestarvingwriter.com/p/narin-the-orange-room-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/narin-the-orange-room-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Fri, 10 Apr 2026 16:43:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!Meda!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cf3264-86ff-4d2a-9812-0fa0285c0939_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!eqYk!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30be74e3-e3d1-4677-a250-fd56a8303120_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!eqYk!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30be74e3-e3d1-4677-a250-fd56a8303120_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!eqYk!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30be74e3-e3d1-4677-a250-fd56a8303120_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!eqYk!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30be74e3-e3d1-4677-a250-fd56a8303120_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!eqYk!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30be74e3-e3d1-4677-a250-fd56a8303120_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!eqYk!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F30be74e3-e3d1-4677-a250-fd56a8303120_1920x1080.jpeg" width="1456" height="819" 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srcset="https://substackcdn.com/image/fetch/$s_!Meda!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cf3264-86ff-4d2a-9812-0fa0285c0939_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Meda!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cf3264-86ff-4d2a-9812-0fa0285c0939_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Meda!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cf3264-86ff-4d2a-9812-0fa0285c0939_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Meda!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cf3264-86ff-4d2a-9812-0fa0285c0939_1920x1080.jpeg 1456w" sizes="100vw"><img 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srcset="https://substackcdn.com/image/fetch/$s_!Meda!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cf3264-86ff-4d2a-9812-0fa0285c0939_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Meda!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cf3264-86ff-4d2a-9812-0fa0285c0939_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Meda!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cf3264-86ff-4d2a-9812-0fa0285c0939_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Meda!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F74cf3264-86ff-4d2a-9812-0fa0285c0939_1920x1080.jpeg 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><strong>Title: Narin: The Orange Room</strong></p><p><strong>Release: April 7, 2026</strong></p><p><strong>Platform: PC</strong></p><p><strong>Developer: RedSensationGames</strong></p><p><strong>Publisher: Urnique Studio Rising Tide</strong></p><p><strong>Genre: Adventure Indie Horror</strong></p><p><strong>ESRB: N/A</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 6 Hours</strong></p><p></p><p><strong>Narin: The Orange Room initially presents itself as a lighthearted indie adventure. You play as Narin, a young girl searching for her missing sister within her school. The first hour suggests a game aimed at a younger audience, featuring a friendly talking cat and puzzles that require very little mental heavy lifting. It establishes a familiar loop of exploration and basic interaction that feels safe and almost whimsical. This initial impression is deceptive, as the game eventually trades this safety for something much more unsettling.</strong></p><p><strong>This innocent facade begins to crack as you delve deeper into the story. What starts as a simple search through a school building evolves into a much more intense and mature experience. The game shifts its tone significantly, introducing imagery and themes that stand in stark contrast to the bright anime art style and the early introduction of a feline companion. This transition defines the core experience, moving from a standard mystery into something that feels like a simplified version of classic psychological horror. It uses the school setting to ground the player before pulling the rug out from under them with increasingly dark story beats.</strong></p><p><strong>The game is a relatively short experience, clocking in at roughly five and a half hours from start to finish. During this time, the gameplay remains consistently linear, guiding you through a series of specific encounters and environments. While the initial learning curve is almost nonexistent due to the simplicity of the early tasks, the shifting atmosphere provides the primary motivation to see the journey through to its end. The pacing is quick enough that you never feel bogged down, but the mechanics&#8217; lack of complexity means the heavy lifting is done almost entirely by the atmosphere and the unfolding mystery.</strong></p><p><strong>--- THE STRUCTURE OF THE TWILIGHT DIMENSION ---</strong></p><p><strong>The gameplay is structured over multiple days, with each new day shifting the focus to a different part of the school and introducing fresh obstacles. This format lets the game gradually build tension without overwhelming the player early on. In the beginning, the Twilight Dimension feels like a haunted space filled with vague, ghostly shapes that you simply need to avoid by keeping your distance. These early segments are more about atmosphere and learning the layout than about high-stakes survival. The ghosts serve as a baseline threat, teaching you to respect enemy sight lines.</strong></p><p><strong>As the days progress, the nature of the threats shifts from amorphous ghosts to more distinct, predatory figures. These primary antagonists are tethered to specific sections of the school, serving as the main obstacle for that portion of the journey. These stalkers have unique visual profiles and behaviors that demand a more careful approach to navigation. By rotating these encounters, the game keeps exploration from feeling too repetitive, even if the core mechanics of sneaking remain the same. The shift from generic ghosts to specific, identifiable threats marks the point where the game starts to feel like a more serious horror title.</strong></p><p><strong>The transition between these days also marks a shift in how you interact with the environment. Early on, the school is relatively open, but as the danger escalates, you are forced into tighter corridors and more claustrophobic spaces. This progression mirrors the story&#8217;s descent from a simple missing-person search to something far more psychological. The game signals when a new threat is active, ensuring you never feel completely blindsided by a change in enemy behavior. It creates a rhythm of exploration followed by high-tension evasion that carries the experience through its short runtime.</strong></p><p><strong>--- STEALTH AND NAVIGATION MECHANICS ---</strong></p><p><strong>The stealth system in Narin: The Orange Room is functional but lacks depth. Most encounters are resolved by staying crouched and maintaining a physical barrier between yourself and the enemy. If an enemy is not facing you, you can walk normally, but running is almost always a mistake because of the noise it generates. There was one instance where I was caught while hiding under a desk, suggesting that the line-of-sight mechanics can be a bit unpredictable. However, for most of the game, the stealth feels like a secondary layer to exploration rather than a complex system to master.</strong></p><p><strong>The consequences of being caught are relatively light. If an enemy grabs you, it results in an immediate game over, but the checkpoint system is very forgiving. You are usually placed right outside the room where you were caught, allowing you to jump right back into the action without losing much progress. This reduces much of the potential frustration, but it also lowers the overall tension. You never truly fear the enemies because you know a mistake only costs a few seconds. This makes the horror feel more like a series of puzzles to solve rather than a life-or-death struggle.</strong></p><p><strong>Navigation is handled without a map, which might sound daunting in a school setting, but the game is designed to keep you from getting lost. The areas are relatively small, and the path forward is usually quite obvious. Narin herself provides constant narration that tells you exactly where to go and what needs to be done. While this makes the game accessible, it also removes any sense of discovery or player agency. I only found myself turned around once during the entire five-hour run, and it took very little effort to find the correct path again. The school layout is logical, and the game rarely forces you into complex backtracking.</strong></p><p><strong>--- THE VITAL ROLE OF THE LAMP ---</strong></p><p><strong>Your primary tool for navigating the darkness is a lamp. It helps you see in the darker corners of the Twilight Dimension and clear specific obstacles like smoke or roots. It is a vital mechanical tool, but it does not require resource management. There are no batteries to find or oil levels to monitor. You simply turn it on when needed and use it to progress along the linear path the developers have laid out. This simplifies the experience and keeps the focus on the story rather than the logistics of survival.</strong></p><p><strong>The lamp serves as both a literal light in the dark and a means of interacting with the environment. In certain sections, the darkness is so thick that you cannot see more than a few feet ahead without it. While this adds to the atmosphere, the lack of a resource limit means you never have to make tough choices about when to use your light. It functions more like a key for specific doors than a survival tool. Narin will often remind you to use the lamp even when the solution is obvious, reinforcing the feeling that the game is guiding you along a preset path.</strong></p><p><strong>Despite its simplicity, the lamp provides some of the game&#8217;s most striking visual moments. Seeing the light cut through the oppressive shadows of the Twilight Dimension creates a strong sense of atmosphere. It highlights the details of the twisted school architecture and makes the transition into darker areas feel more impactful. It is a constant presence, and while it doesn&#8217;t add much challenge, it is an essential part of the game&#8217;s identity as a school horror title. The interplay between the small circle of light and the surrounding darkness is where the game is most effective at building dread.</strong></p><p><strong>--- PUZZLES AND ENVIRONMENTAL INTERACTION ---</strong></p><p><strong>The puzzles in this game are generally very easy to solve. Most involve finding a key item or a code to unlock a lock, with the solution usually nearby. The game does a lot of the work for you, often repeating directions or reminders about how to use a tool. Narin frequently comments on how she can use her lamp to clear an obstacle, even after you have already done it several times. This hand-holding persists throughout the entire experience, which can be frustrating if you are looking for a challenge. It feels like the developers were afraid the player might get stuck for even a moment.</strong></p><p><strong>There are a few brighter spots where the puzzles require a bit more engagement. These involve reading notes left in the environment and exploring a specific room to piece together clues. These moments were a welcome change of pace from the standard fetch tasks that make up the rest of the game. Unfortunately, these more complex riddles are the exception rather than the rule. Everything you need to solve a puzzle is readily available, and there was never a point when I felt the need to take notes or think critically about the environment. The lack of complexity makes the gameplay feel like a vehicle for the plot.</strong></p><p><strong>The school itself serves more as a backdrop for the story than as a place full of lore to discover. While there is a section where the environment shifts to resemble a much older school, the game never explicitly explains why this change occurs. This lack of detail forces the player to make assumptions about the history of the Twilight Dimension. The school layout is easy to learn, but it lacks the fine details that would make it feel like a lived-in space with its own history. It is a series of rooms to be cleared rather than a cohesive world to be explored.</strong></p><p><strong>--- VISUALS AND THE ATMOSPHERIC SHIFT ---</strong></p><p><strong>Visually, the game uses an anime-inspired art style for both the characters and the environments. The character portraits that appear during dialogue are well-drawn and help convey the cast&#8217;s emotions. The 3D environments are simple but effective at creating an oppressive atmosphere once you enter the Twilight Dimension. The transition from the normal school to the twisted version is handled primarily through lighting changes, forcing you to rely on your lamp to see into the corners of the rooms. The contrast between the bright, clean school at the start and the decayed version in the Twilight Dimension is stark.</strong></p><p><strong>The most striking aspect of the visuals is the shift toward more mature, graphic imagery as the story progresses. While the early hours are clean and safe, the later stages of the game introduce disturbing still frames that depict heavy themes. These images are quite graphic and feel like they belong in a much darker game than the intro suggests. This shift creates a sense of dread that is more effective than the scattered jump scares found throughout the school. The jump scares themselves are often cheap and ineffective, but the static imagery used during major plot points carries a lot of weight.</strong></p><p><strong>The enemies you encounter share this design philosophy. The ghosts are simple black shapes, while the more distinct stalkers have unsettling features that make them stand out. The Janitor is a standout design, featuring a large human frame with multiple eyes plastered across its head. It is creepy and unsettling without being overly grotesque. Similarly, the Scissors Girl uses her four arms and high-pitched screeching to create a memorable presence. Their designs are effective because they fit the anime aesthetic while still feeling off-putting in the game&#8217;s lighting.</strong></p><p><strong>--- AUDIO AND VOICE ACTING ---</strong></p><p><strong>The audio design is minimalist, which helps build a sense of isolation. Most of your time is spent in silence, punctuated only by the sounds of your own footsteps or the distinct noises made by the enemies. This silence makes the sudden screech of a monster or the heavy thumping of the Janitor&#8217;s footsteps feel even more impactful. However, the voice acting is a much more inconsistent element of the presentation. The game features English voice acting for Narin, the only voiced character, but the performance is severely lacking.</strong></p><p><strong>The English voice lines are delivered with very little emotion or life, making it hard to care about Narin&#8217;s plight. I found the performance so distracting that I eventually turned it off. I tried the Thai voice track for a moment, and even though I didn&#8217;t understand the language, the delivery felt much more authentic. The Thai voice actress conveyed the fear and desperation that Narin was supposed to feel. It added a level of depth to the character that was completely missing from the English version. Hearing the emotion in her voice made the more intense scenes feel more grounded.</strong></p><p><strong>The game&#8217;s origins as a Thai indie project are very apparent throughout the experience. As someone who is not Thai, I felt that a significant amount of the cultural context or specific storytelling nuances might have been lost in translation. This likely accounts for the odd phrasing and the sense that some plot points lacked their intended weight. It creates a barrier that made it difficult for me to connect with the core emotions being portrayed. Between the lackluster English acting and these translation quirks, the gap between the developers&#8217; intent and the final English product is noticeable.</strong></p><p><strong>--- THE ROLE OF COMPANIONS AND NPCS ---</strong></p><p><strong>The Black Cat that accompanies Narin is almost entirely a plot device. While it follows you on screen and occasionally guides you toward an objective, it plays no active role in gameplay. You cannot control it, and it does not help you solve puzzles or avoid enemies in any meaningful way. Its primary purpose is to provide exposition and explain the mechanics of the Twilight Dimension to Narin. It serves as a bridge between the player and the world, but it feels like a missed opportunity for more engaging gameplay interactions. The cat acts more like a moving waypoint than a companion.</strong></p><p><strong>You also encounter other children who have found their way into the Twilight Dimension. These characters do not offer side quests or much in the way of interactive gameplay. Instead, they are placed in the world to move the story forward and raise more questions for the player to ponder. They appear mostly in the visual novel segments, providing context for the missing students and the general danger of the school. Like the cat, they are tools for the story rather than actors in the world. Their presence helps flesh out the situation, but they feel very static within the 3D environment.</strong></p><p><strong>The visual novel aspects of the game take up a significant portion of the runtime. When major story points occur, the game often switches to still frames with text describing the scenes and interactions. This storytelling style is effective for an indie budget, but it can feel a bit disjointed when paired with the 3D exploration. These segments are where the character-driven writing is most prominent, focusing on the emotional weight of Narin&#8217;s search for her sister.</strong></p><p><strong>--- A LACK OF SATISFYING RESOLUTION ---</strong></p><p><strong>As the story reaches its conclusion, it takes several turns that raise more questions than they answer. The plot eventually piqued my interest after a slow start, but the final moments were deeply unsatisfying. The game essentially stops, leaving many of the core mysteries of the school and the Twilight Dimension entirely unresolved. It feels as though the developers simply ran out of room to explain the internal logic of the world they created. Rather than a cohesive finale, the experience just ends with a heavy sense of confusion.</strong></p><p><strong>The title itself, The Orange Room, remains a bit of a mystery by the time the credits roll. The name&#8217;s significance may be tied to a cultural reference or a translation detail that does not translate well for an international audience. Regardless of the reason, the lack of a clear explanation for the game&#8217;s namesake adds to the general sense of frustration at the end of the journey. The story focuses heavily on emotional themes, but it fails to provide the concrete answers needed to make the mystery feel worthwhile. You are left trying to connect dots the game never actually draws.</strong></p><p><strong>This lack of resolution is the game&#8217;s biggest hurdle. You spend five hours navigating a creepy school and confronting intense imagery, only to be met with a conclusion that feels entirely unfinished. It creates a sense of disappointment that overshadows the game&#8217;s interesting world-building and the Silent Hill Lite atmosphere it works so hard to establish. While the journey has its moments of tension and emotional impact, the destination leaves much to be desired because it fails to tie its many threads together in a meaningful way.</strong></p><p><strong>--- FINAL VERDICT ON THE ORANGE ROOM ---</strong></p><p><strong>Narin: The Orange Room is a game of sharp contrasts. It transitions from a safe, almost juvenile adventure to a heavy, mature horror experience with surprising effectiveness. The multi-day structure provides a clear progression of enemy types, and the atmosphere of the Twilight Dimension remains consistently eerie. However, the game is held back by overly simplistic puzzles and a constant stream of hand-holding that keeps the player from ever feeling truly challenged or clever.</strong></p><p><strong>The technical performance is solid, with very few bugs or issues during the playthrough. While the English voice acting and translation are weak points, they are balanced by the strong anime art style and the unsettling design of the main antagonists. The game succeeds as a Silent Hill Lite experience for those who want an emotional, atmospheric horror story without complex combat. It captures a distinctive school-horror vibe, even if the writing stumbles in the final act.</strong></p><p><strong>Ultimately, whether you enjoy this game depends on your tolerance for a linear, guided experience and a story that leaves you with a significant sense of disappointment. It is a competent indie effort that showcases some great atmospheric ideas, but it falls short of delivering a cohesive, clear finale. If you are looking for a short, creepy journey through a haunted school and don&#8217;t mind a lack of closure, Narin: The Orange Room is worth a look, but it leaves far too many questions on the table.</strong></p>]]></content:encoded></item><item><title><![CDATA[Project Songbird Review]]></title><description><![CDATA[The High Price of Artistic Vision]]></description><link>https://www.thestarvingwriter.com/p/project-songbird-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/project-songbird-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Tue, 31 Mar 2026 16:36:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!bIjR!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!yVWh!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6178f482-b903-49eb-82fc-c14b54f48b28_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!yVWh!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6178f482-b903-49eb-82fc-c14b54f48b28_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!yVWh!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6178f482-b903-49eb-82fc-c14b54f48b28_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!yVWh!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6178f482-b903-49eb-82fc-c14b54f48b28_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!yVWh!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6178f482-b903-49eb-82fc-c14b54f48b28_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!yVWh!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6178f482-b903-49eb-82fc-c14b54f48b28_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/6178f482-b903-49eb-82fc-c14b54f48b28_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:456190,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://starvinwriter.substack.com/i/195891098?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6178f482-b903-49eb-82fc-c14b54f48b28_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!yVWh!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6178f482-b903-49eb-82fc-c14b54f48b28_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!yVWh!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6178f482-b903-49eb-82fc-c14b54f48b28_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!yVWh!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6178f482-b903-49eb-82fc-c14b54f48b28_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!yVWh!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F6178f482-b903-49eb-82fc-c14b54f48b28_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!bIjR!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!bIjR!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!bIjR!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!bIjR!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!bIjR!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!bIjR!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:899837,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://starvinwriter.substack.com/i/195891098?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!bIjR!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!bIjR!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!bIjR!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!bIjR!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd3ddab71-88da-4930-ad72-bbeec43fcf58_1920x1080.jpeg 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><strong>Title: Project Songbird</strong></p><p><strong>Release: March 26, 2026</strong></p><p><strong>Platform: PS5 PC Xbox X|S</strong></p><p><strong>Developer: FYRE Games, Conner Rush</strong></p><p><strong>Publisher: FYRE Games</strong></p><p><strong>Genre: Adventure Indie</strong></p><p><strong>ESRB: M</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 6 Hours</strong></p><p><strong>Project Songbird is a psychological horror indie game that puts you in the shoes of Dakota, an established musician struggling to find her motivation. Following a tragic event, she loses the drive to create the music her fanbase expects. Her manager convinces her to pack up her gear and head to a remote cabin in the woods to find inspiration. The game immediately sets a heavy tone. You spend the initial stages learning the basic controls while Dakota tries to record the sounds of nature for her new demo, a small mechanic that includes a dedicated achievement.</strong></p><p><strong>The atmosphere of the game quickly shifts from a peaceful retreat to a deeply disturbing experience. Dakota is constantly haunted by the image of a large red door in her mind. This visual obsession spills into the dark woods surrounding the cabin, transforming a simple trip for inspiration into a terrifying ordeal. The learning curve emphasizes familiarizing yourself with basic survival tools and sneaking past threats instead of engaging in intense combat or complicated action scenes.</strong></p><p><strong>During a five-and-a-half-hour playthrough, the game reveals itself as a powerful story about the creative process. It emphasizes the immense pressure artists face from managers and audiences alike. The main conflict centers on the struggle between making popular art that earns money and creating what the artist truly wants to produce, even if it attracts negativity from others.</strong></p><p><strong>--- VISUALS AND WORLD EXPLORATION ---</strong></p><p><strong>The graphics in Project Songbird are quite similar to those in the crowded indie horror market. While the design isn&#8217;t top-tier, the visuals are clear and fully legible. You won&#8217;t struggle to decipher grainy textures or poorly rendered objects. The game features a small, linear world with simple environments. Since the game is relatively short, it offers only a few distinct locations to explore. Your time will be spent walking down forest paths, exploring a church, investigating an old mine, and navigating a few areas heavily influenced by horror.</strong></p><p><strong>Darkness is a key element in the level design. Many areas are completely pitch black, and you depend on a flashlight with a very limited battery supply. Running out of power creates some of the most intense moments in the game. When the flashlight dies in a dark room, your only backup is a camera flash. Pressing the camera gives a quick burst of light to help you find your way. The scariest part of exploring these dark environments is not being able to see the monsters around you. You often have to rely on the sounds of their pained, struggling breaths to locate them in the darkness.</strong></p><p><strong>--- COMBAT AND SURVIVAL MECHANICS ---</strong></p><p><strong>Combat is minimal and mainly serves as a way to keep you engaged rather than being a core part of the game. Most of your time is spent sneaking past enemies and solving puzzles. Fights are sometimes unavoidable, so you need to make sure your gear is prepared for those moments.</strong></p><p><strong>You have access to three weapons throughout the game. Ammo for your firearms is extremely limited, making every missed shot costly. Your only melee weapon is an axe, which can break during combat. To keep yourself armed, you must scavenge the environment for scrap. You take this scrap to workbenches scattered around the map to repair the broken axe. You can also use the scrap to upgrade your guns&#8217; attack damage and reload speed. These upgrades can only be applied once per weapon, meaning there is no system for maxing out a power level to become unstoppable. The scarcity of batteries and ammo keeps the game a constant resource struggle, forcing you to carefully consider every encounter.</strong></p><p><strong>--- SOUND DESIGN AND THE RED LIGHT GREEN LIGHT MONSTER ---</strong></p><p><strong>The overall audio design only occasionally enhances the gameplay, but the developers used sound to brilliant effect for specific encounters. Sometimes, Dakota experiences moments where her head is filled with frantic, overlapping voices. This creates an overwhelming feeling of panic and forces you to figure out how to escape the area as quickly as possible.</strong></p><p><strong>The absolute standout feature of the game is a particular enemy I call the Red Light Green Light monster. This creature only moves toward you when you&#8217;re not looking at it. Each time it moves, it breathes loudly and quickly in and out. This breathing is paired with a rising Shepard tone, an auditory illusion that sounds like it&#8217;s constantly getting higher in pitch. This combination of sounds always sent a chill up my spine and caused massive tension.</strong></p><p><strong>The game forces you to interact with this monster during various puzzles. You might need to turn your back on it to play a piano or turn a valve. After a few seconds of looking away, the monster starts making its signature noises and begins moving closer. The sound gets louder with each passing second, forcing you to act quickly or die. Even if you try walking backward to keep your eyes on it, turning a corner breaks your line of sight. The moment you lose sight of it, the monster rushes to that corner until you can see it again. It remains an unsettling experience from start to finish. I never got used to the anxiety it caused during my entire playthrough.</strong></p><p><strong>--- PUZZLE SOLVING AND PC PERFORMANCE ---</strong></p><p><strong>The gameplay loop mainly involves solving puzzles to advance through the linear environments. These puzzles require some thinking, but they are generally well designed and not excessively difficult. The only time I struggled was when I didn&#8217;t find a crucial piece of information hidden nearby. The game expects you to explore your surroundings thoroughly to find the clues needed to progress.</strong></p><p><strong>I played Project Songbird on PC and experienced a very stable run. I did not encounter any major performance drops or constant glitches. The game ran smoothly, with the only visual issues being the intentional distortions related to the horror elements. I did face one significant bug where I fell off the map and had to completely restart the game. Interestingly, when I reloaded my save file, the puzzle I was working on was already solved. It&#8217;s very likely that the bug prevented the puzzle solution from triggering properly and then caused me to fall out of bounds. Aside from that single map glitch, the technical performance was solid.</strong></p><p><strong>--- A STORY OF ARTISTIC INTEGRITY ---</strong></p><p><strong>The plot unfolds through scattered snippets of dialogue, visual cues, and audio signals. The game demands you to focus on small details to grasp the full story. During my playthrough, I eventually noticed a link between certain environmental sounds and the trauma Dakota is experiencing. The story gradually develops over five hours of gameplay until everything comes to a head.</strong></p><p><strong>The climax of the game reveals many mysteries, including the importance of the big red door. The final parts felt a bit long while trying to emphasize the main message, but I never lost interest during the reveal. The game deeply explores the struggles of an artist pouring their soul out. It shows the painful reality of the creative process, which is often fraught with negativity from the outside world. The game perfectly depicts the difficult balance creators face between making something popular that earns money and producing a piece of art they genuinely believe in. I felt a strong connection to this tragic story and its deeper meanings.</strong></p><p><strong>--- WRAPPING UP THE EXPERIENCE ---</strong></p><p><strong>Project Songbird successfully delivers a powerful message about the cost of creative compromise. The gameplay loop of sneaking, managing limited resources, and solving puzzles can feel repetitive at times, but it effectively reinforces the game&#8217;s stressful tone. The developer clearly put a lot of thought into the psychological themes and the unique mechanics of the Red Light Green Light monster. While the graphics are typical for the genre and the ending drags a bit, the five and a half hours spent exploring Dakota&#8217;s mind are well worth it. You come away with a deep appreciation for the struggles artists face behind closed doors, making it an easy recommendation for fans of story-driven horror.</strong></p>]]></content:encoded></item><item><title><![CDATA[Crimson Desert Review]]></title><description><![CDATA[A massive action sandbox that demands the right perspective]]></description><link>https://www.thestarvingwriter.com/p/crimson-desert-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/crimson-desert-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Wed, 25 Mar 2026 16:31:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!PRLS!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc447119f-a00c-40d7-be13-53b69dd8347e_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!RuKa!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa12f99da-7dff-47b2-aa4c-e39b0131d03f_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!RuKa!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa12f99da-7dff-47b2-aa4c-e39b0131d03f_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!RuKa!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa12f99da-7dff-47b2-aa4c-e39b0131d03f_1920x1080.jpeg 848w, 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srcset="https://substackcdn.com/image/fetch/$s_!RuKa!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa12f99da-7dff-47b2-aa4c-e39b0131d03f_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!RuKa!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa12f99da-7dff-47b2-aa4c-e39b0131d03f_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!RuKa!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa12f99da-7dff-47b2-aa4c-e39b0131d03f_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!RuKa!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa12f99da-7dff-47b2-aa4c-e39b0131d03f_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div 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srcset="https://substackcdn.com/image/fetch/$s_!PRLS!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc447119f-a00c-40d7-be13-53b69dd8347e_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!PRLS!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc447119f-a00c-40d7-be13-53b69dd8347e_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!PRLS!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc447119f-a00c-40d7-be13-53b69dd8347e_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!PRLS!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc447119f-a00c-40d7-be13-53b69dd8347e_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!PRLS!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc447119f-a00c-40d7-be13-53b69dd8347e_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/c447119f-a00c-40d7-be13-53b69dd8347e_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:671977,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://starvinwriter.substack.com/i/195890557?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc447119f-a00c-40d7-be13-53b69dd8347e_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!PRLS!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc447119f-a00c-40d7-be13-53b69dd8347e_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!PRLS!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc447119f-a00c-40d7-be13-53b69dd8347e_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!PRLS!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc447119f-a00c-40d7-be13-53b69dd8347e_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!PRLS!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc447119f-a00c-40d7-be13-53b69dd8347e_1920x1080.jpeg 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><strong>If you jump into Crimson Desert expecting to be blown away by an engaging, story-driven fantasy adventure that guides you through a vast world, you&#8217;ll likely be disappointed. I had to learn this firsthand. There is a main story to follow, and it&#8217;s smart to stick with it early on since it unlocks many mechanics and tutorials to help you understand the game. However, the story itself is difficult to follow, filled with strange elements like &#8220;Gods&#8221; guiding you and bizarre situations that the main character just kind of rolls with.</strong></p><p><strong>To truly enjoy Crimson Desert, you need to adjust your expectations. Think of it as an action sandbox, and your enjoyment won&#8217;t be as limited. You&#8217;re dropped into this world to set your own goals. I used to believe a true sandbox required heavy customization, but aside from what you or your mount wear, customization is surprisingly minimal here. Instead, the sandbox aspect comes from simply choosing a direction and exploring what you can discover.</strong></p><p><strong>--- A WORLD BUILT ON UNPRECEDENTED SCALE ---</strong></p><p><strong>The size of this game is incredible. I&#8217;ve played just over 30 hours and still feel like I haven&#8217;t uncovered much. You can always skip the confusing main story and explore instead. There are treasures to find, fast travel points to unlock, mounts to tame, and villages filled with bandits to clear out.</strong></p><p><strong>The size of the map is hard to fully grasp. I started exploring, and after an hour of walking and climbing, I had only made it maybe a third of the way across the map. It is vast, and the things you stumble upon can be incredibly unexpected. While exploring, I discovered a whole area completely engulfed in a battle between orcs and robots. It was strange and lacked much explanation, but I just had to accept it and enjoy the chaos. Moments like these make creating your own goals so fulfilling.</strong></p><p><strong>--- QUANTITY OVER QUALITY: VISUALS AND PERFORMANCE ---</strong></p><p><strong>When you have a world this vast, compromises are inevitable, and in Crimson Desert, it&#8217;s obvious the developers prioritized quantity over quality. The large world looks stunning from afar, but upon closer inspection of individual objects, that beauty diminishes. Almost everything lacks fine details, and the character models themselves appear rough rather than polished and smooth.</strong></p><p><strong>There are some annoying lighting issues. Sometimes areas are too dark when exploring, or the bright sun blinds you for too long after leaving a building. However, this visual inconvenience is actually a blessing in disguise because the game runs smoothly. If there were frame drops, T-poses, or major visual bugs, it would be a terrible experience. But since the performance is steady, I can easily overlook the lack of fine detail and spend hours enjoying the game.</strong></p><p><strong>--- UNINTUITIVE COMBAT AND CONTROLS ---</strong></p><p><strong>Combat is where </strong><em><strong>Crimson Desert</strong></em><strong> becomes highly divisive. It feels like the developers threw out the established playbook for action game controls and went entirely in their own direction. It&#8217;s unintuitive. For instance, heavy and light attacks are mapped to the right trigger and right bumper. Trying to string together combos that involve pressing both buttons simultaneously feels incredibly cumbersome in the middle of a frantic fight.</strong></p><p><strong>Then there is the targeting system. There is a &#8220;light&#8221; targeting system designed to keep you facing enemies, but the combat is loose enough that it&#8217;s very easy to start swinging, completely miss your target, and just keep going past them. Worse still, the block button doubles as a temporary lock-on button. Trying to execute a precision parry or block can violently whip your camera around to look somewhere completely different. You can use a hard lock-on, but it doesn&#8217;t automatically snap to the next target when an enemy dies, forcing you to manually re-engage every time.</strong></p><p><strong>Despite all this, most combat situations don&#8217;t end in defeat unless you are utterly overwhelmed by sheer numbers. You are incredibly powerful and possess a lot of AoE attacks that can quickly dispatch groups. The real challenge comes from Boss enemies, who attack fast and hit hard, requiring good timing for parries and dodges. However, once you gain experience and fill out your skill trees, you can almost get through any combat situation by button mashing.</strong></p><p><strong>--- A BRILLIANT (BUT FLAWED) CHARACTER SYSTEM ---</strong></p><p><strong>One of the neatest mechanics in the game is how you learn new skills. You can actually observe different combat moves in the middle of a fight and learn them on the spot, rather than spending a skill point. But for navigating the world and most combat abilities, you will be allocating earned points.</strong></p><p><strong>Crimson Desert features multiple playable characters. They all share loot and experience, with each having their own set of weapons and personal quests. If you get bored with one character&#8217;s story, you can easily switch to another. However, there is a big catch: they share a single pool of skill points.</strong></p><p><strong>The points put into one character are not available to another unless you manually pull them out. Because of this tedious micromanagement, I haven&#8217;t experimented with anybody other than the first playable character, Kliff. Swapping characters becomes a massive chore unless you have put hundreds of hours into the game and have an overflow of points to spare.</strong></p><p><strong>--- THE LOOT LOOP: HUNTING, GATHERING, AND UPGRADING ---</strong></p><p><strong>If you&#8217;re hoping to constantly find exciting new weapons and armor, you need to manage those expectations. Very rarely will a boss drop a new weapon, or a treasure chest yield a new piece of armor. Instead, most of the loot loop focuses on crafting materials. You need wood and ore to upgrade your gear, which means you&#8217;ll spend time chopping down trees and mining veins. The world is also full of life&#8212;bugs, rabbits, lizards, and buffalo&#8212;all of which can be caught or butchered to be used in potions or healing meals.</strong></p><p><strong>--- REPETITIVE QUESTS, MINI-GAMES, AND THE DEVELOPER&#8217;S DEDICATION ---</strong></p><p><strong>The side quests you find in the world don&#8217;t offer much variety. Most involve clearing enemy camps or talking to specific people, usually giving you crafting materials or extra bag space as rewards. To break up the pacing, there are many mini-games, like arm wrestling or rock-paper-scissors, which unlock related challenges. Completionists will also stay busy hunting down Sealed Abyss Artifacts linked to the game&#8217;s achievement system.</strong></p><p><strong>But what really gives me hope for Crimson Desert is the development team. During my first few days, minor annoyances piled up. Bag space was highly limited. Picking up a cooking recipe required me to read it for far too long to learn it, and then the paper would clutter my inventory afterward, forcing me to sell or toss it. Many actions felt downright tedious.</strong></p><p><strong>However, players voiced their concerns, and the developers listened. Within a week of release, they released a massive patch that added a storage system, reduced learning times, and included a long list of other fixes. Watching a studio respond and improve their game so quickly completely changes how you see the rough edges. With such dedication to the player base, despite its clunky combat and confusing story, Crimson Desert has a very promising future.</strong></p>]]></content:encoded></item><item><title><![CDATA[Styx: Blades of Greed]]></title><description><![CDATA[The life of a sneaky goblin with a raunchy mouth.]]></description><link>https://www.thestarvingwriter.com/p/styx-blades-of-greed</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/styx-blades-of-greed</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Sat, 07 Mar 2026 17:27:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!CK97!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F085be428-45ff-489f-86fe-7e0fd90c27a4_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" 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stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!CK97!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F085be428-45ff-489f-86fe-7e0fd90c27a4_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!CK97!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F085be428-45ff-489f-86fe-7e0fd90c27a4_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!CK97!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F085be428-45ff-489f-86fe-7e0fd90c27a4_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!CK97!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F085be428-45ff-489f-86fe-7e0fd90c27a4_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!CK97!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F085be428-45ff-489f-86fe-7e0fd90c27a4_1920x1080.jpeg 1456w" sizes="100vw"><img 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srcset="https://substackcdn.com/image/fetch/$s_!CK97!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F085be428-45ff-489f-86fe-7e0fd90c27a4_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!CK97!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F085be428-45ff-489f-86fe-7e0fd90c27a4_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!CK97!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F085be428-45ff-489f-86fe-7e0fd90c27a4_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!CK97!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F085be428-45ff-489f-86fe-7e0fd90c27a4_1920x1080.jpeg 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><strong>Title: Styx: Blades of Greed</strong></p><p><strong>Release: February 19, 2026</strong></p><p><strong>Platform: PS5  PC  Xbox X|S</strong></p><p><strong>Developer: Cyanide Studio</strong></p><p><strong>Publisher: Nacon</strong></p><p><strong>Genre: Action  Adventure</strong></p><p><strong>ESRB: PEGI 18</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 9 Hours</strong></p><p></p><p>Styx: Blades of Greed is the third game in a series that has carved out a very specific niche, featuring a protagonist who is as small and stealthy as he is foul-mouthed. It has been nearly ten years since I last slipped into the worn leather boots of this cynical goblin in the second game, an experience that only lasted a few hours for me at the time. As I started this new adventure, I struggled to remember exactly why I hadn't spent more time with the previous installment. However, those reasons quickly came back to me with startling clarity once I began this new journey. While there is certainly a lot to enjoy in this game, a lot of the core mechanics and design choices ultimately failed to hit the mark for me.<br><br><br>The variety of characters and environments is a standout feature of the game. I found myself moving from the dark, grime-coated alleyways of a city to lush green forests full of giant insects and other hidden threats. Each environment required a different strategy for staying hidden. While the graphics might not be the most advanced by today's standards, they are more than enough to convey the scale and mood of the world. However, the technical execution of these visuals sometimes hindered my progress. I struggled in the darker sections because I couldn't find a brightness or gamma setting once the campaign started. This forced me to navigate several areas in complete darkness, groping blindly until I found a light source. <br><br>Things were further complicated by inconsistent lighting; often, I could see the entire interior of a room from the hallway, only for the room to suddenly fall into unnatural shadow as I crossed the threshold. In a game where visibility is a key resource, these technical issues felt more like obstacles than deliberate gameplay challenges.<br><br>The story of Blades of Greed heavily relies on the player having in-depth knowledge of the previous two games. I appreciate a sequel that respects its fans by avoiding repetitive origin story moments, so it&#8217;s my own fault for being lost in the narrative. The story assumes familiarity with the world that a newcomer simply won't have. From what I could tell, Styx is a unique goblin who can absorb "Quartz," a volatile magical mineral that gives him enhanced physical abilities and magical powers. He partners with a crew of &#8220;friends" who seem to exist in a state of mutual, begrudging tolerance. While the overarching political plot felt beyond my understanding, the character writing was definitely a highlight. The banter between the crew members is sharp, cynical, and often genuinely funny, adding a much-needed layer of personality to an otherwise dense and sometimes confusing story.<br><br><br>What this series is most known for, however, is its dedication to pure stealth mechanics. Styx starts with a strong set of tools for sneaking and silent takedowns, with more advanced abilities, like clones and invisibility, unlocking as you gather items and upgrade your skill tree. The game is deliberately punishing; while you can engage in a risky sword fight against a guard or two, Styx is extremely fragile. A single missed dodge or mistimed parry nearly always results in a game-over screen. This high-stakes cycle encourages a more creative, goblin-like approach to problem-solving. If a direct route is too dangerous, you can use more treacherous tactics, such as spitting into an enemy&#8217;s food or water to poison them from afar. Staying in the rafters and shadows isn't just a playstyle here; it&#8217;s essential for survival.<br><br>Remaining in stealth felt rewarding as long as I followed a few solid rules: stick to the shadows, stay out of sight, hide the bodies, and keep noise to a minimum. Sound design plays a crucial role here, as even the clink of a falling bottle can alert guards from the next room. If I was spotted, running away was frantic and difficult, depending on how close the enemies were. However, there were moments when the game seemed to break its own rules. On more than one occasion, guards would see me through solid walls while I was standing over a dead body. These instances were rare, but they were incredibly frustrating because they felt like the game was cheating. In a stealth game, the player needs to trust that the mechanics are consistent; when that trust is broken, it makes the high difficulty feel unfair rather than challenging.<br><br><br>While sneaking, Styx isn&#8217;t limited to the ground. The levels feature a lot of verticality, with many climbable pipes, ledges, and nooks. My favorite addition was the grappling hook, which doubled the areas I could explore and made me feel like a true predator in the rafters. However, while it was easy to scale a building, descending was often more awkward. Styx can usually drop down and cling to objects, but I found several spots, including one right next to a fast travel hub, where there was no clear way back to the ground. This often forced me to choose between taking a long, tedious detour to find the right path down or jumping and risking fall damage just to save time. It seemed like a strange oversight in a game that otherwise emphasizes fluid movement.<br><br><br>Although I love the stealth genre, I found it hard to fully connect with the structure of this particular series. It often felt like I had too much freedom, pushing the game close to a sandbox experience without the crafting or customization options. I could travel between different hubs, pick up side quests, and hunt for Quartz using a compass, but these tasks never felt urgent. Reaching a Quartz deposit often required complex platforming, yet the reward never quite seemed worth the effort. As someone who is admittedly "geographically challenged," the lack of clear in-game navigation aids meant that I often got lost. Without specific skills to assist with pathfinding, I spent a lot of time wandering in circles.<br><br><br>I played the game for ten hours before deciding it wasn't for me. My last hour was filled with frustration as I tried to figure out how to get past a large bridge full of guards. The goal was to reach a high vantage point, but there were no clear climbing spots or grappling points. I ran around in circles until I finally lost patience and took out every guard on the bridge just to clear my mind. Even then, standing alone among dozens of lifeless bodies, I couldn't find the way forward. By that point, the game wasn't engaging enough to keep me going. It felt like I had seen everything the gameplay had to offer, except for the ending of this chapter of Styx&#8217;s story.<br><br><br>Because of that, I&#8217;m placing Styx: Blades of Greed on my Bottom-Shelf. If you have been a longtime fan of the series and already understand the lore and the quirks of the game, I imagine you will absolutely love what is offered here. However, if you have never experienced a Styx game before, I would strongly recommend checking out the earlier titles on sale first. This isn't the best place to start your journey with the world's grumpiest goblin.</p>]]></content:encoded></item><item><title><![CDATA[High On Life 2]]></title><description><![CDATA[Although high in shock value, jokes remain the same.]]></description><link>https://www.thestarvingwriter.com/p/high-on-life-2</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/high-on-life-2</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Sat, 28 Feb 2026 17:17:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!qW21!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff0d63a62-ae77-4fe6-8621-eb749a0d7521_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" 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srcset="https://substackcdn.com/image/fetch/$s_!qW21!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff0d63a62-ae77-4fe6-8621-eb749a0d7521_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!qW21!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff0d63a62-ae77-4fe6-8621-eb749a0d7521_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!qW21!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff0d63a62-ae77-4fe6-8621-eb749a0d7521_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!qW21!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff0d63a62-ae77-4fe6-8621-eb749a0d7521_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!qW21!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff0d63a62-ae77-4fe6-8621-eb749a0d7521_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/f0d63a62-ae77-4fe6-8621-eb749a0d7521_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1142617,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://starvinwriter.substack.com/i/195888410?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff0d63a62-ae77-4fe6-8621-eb749a0d7521_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!qW21!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff0d63a62-ae77-4fe6-8621-eb749a0d7521_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!qW21!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff0d63a62-ae77-4fe6-8621-eb749a0d7521_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!qW21!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff0d63a62-ae77-4fe6-8621-eb749a0d7521_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!qW21!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ff0d63a62-ae77-4fe6-8621-eb749a0d7521_1920x1080.jpeg 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p><strong>Title: High On Life 2</strong></p><p><strong>Release: February 13, 2026</strong></p><p><strong>Platform: PS5 PC Xbox X|S</strong></p><p><strong>Developer: Squanch Games</strong></p><p><strong>Publisher: Squanch Games</strong></p><p><strong>Genre: FPS Action</strong></p><p><strong>ESRB: M</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 8.5 Hours</strong></p><p>High on Life 2 is a direct extension of its predecessor, picking up almost immediately after the previous events. The experience begins with a short montage detailing our rise to fame as a bounty hunter and the subsequent poor choices that lead us to the life of a washed-up veteran long past our prime. Shortly into the adventure, my sister requires assistance due to her questionable activities across the galaxy, which sends me down a path full of danger and far removed from the idolized hero I once was.<br><br><br>The various designs and vibrant colors used throughout this world make for an incredible visual trip. The talking guns, known as Gatlions, look impressive and remain highly interactive during the journey. The creators threw around some truly wild ideas when designing the different alien races I had to confront or negotiate with. Visually speaking, the entire game feels like one long, chaotic hallucination.<br><br><br>While I genuinely appreciated the aesthetic, other elements began to fall short of that standard. The gun handling is exceptional, especially with the variety of options available, but the movement feels finicky. Instead of a traditional sprint, the game utilizes a skateboard for faster traversal. It is a neat concept in theory, but there were numerous occasions where I tried to escape an enemy quickly and accidentally hopped onto a grind spot. This would send me careening in a bizarre direction, usually right back into the dangerous situation I was trying to avoid. There is a lot to manage in terms of mobility while projectiles are flying, and I eventually found it more effective to stay behind cover rather than attempting stylish maneuvers to eliminate the opposition.<br><br><br>I enjoyed the humor initially, much like the first entry, but the comedy begins to feel forced and redundant before long. Most of the jokes rely on shock value, often leaning into extremely off-putting sexual themes. There is certainly plenty to laugh at, and the game features some excellently timed moments, but it is easy to grow tired of the constant barrage. If you want to keep the comedy fresh, it is probably best to play in short sessions rather than trying to marathon through the entire thing.<br><br><br>The protagonist remains silent, leaving the speaking roles to the Gatlions. On many occasions, I was given a choice of how to respond and selected one of my weapons to act as my voice. There are several choices throughout the game that can alter minor details, though nothing significantly changes the main path. The exception is one specific choice involving an achievement, which you can discover for yourself. Once I became familiar with the different Gatlions, it became easy to predict how each would respond to a given situation.<br><br><br>The progression isn't just a simple run and gun experience. Along with different combat styles, each Gatlion possesses a special ability used outside of combat to solve specific puzzles or overcome obstacles. Most of these were enjoyable, but the puzzles requiring me to swap between multiple Gatlions repeatedly became a chore. While swapping weapons is simple enough, the constant back and forth turned small sections into tedious hurdles.<br><br>I focused primarily on the main story during my time with the game, leaving the side activities until after the credits rolled. The primary path takes about ten hours to complete, with perhaps another ten hours available for those who want to track down missing chests or finish extra content. The activities I sampled after the ending were fun, such as chasing a high score in a skateboard mini-game or performing at a stand-up club, but I felt no regret for ignoring them during my initial run.<br><br><br><br>Overall, I don&#8217;t feel this game justifies the full asking price of a new release. The humor and gameplay mechanics were not quite enough to keep me fully entertained. It is perfect for a few cheap laughs, but the experience starts to feel repetitive. If you are someone who cannot get enough of the specific humor from the first entry, you will likely enjoy this.</p>]]></content:encoded></item><item><title><![CDATA[Nioh 3 Review]]></title><description><![CDATA[Exactly what action RPG fans want!]]></description><link>https://www.thestarvingwriter.com/p/nioh-3-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/nioh-3-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Sat, 21 Feb 2026 17:08:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/2pqIIgaMCuk" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Watch the review or&#8230;</p><div id="youtube2-2pqIIgaMCuk" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;2pqIIgaMCuk&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/2pqIIgaMCuk?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>Read it here!</p><p><strong>Title: Nioh 3</strong></p><p><strong>Release: February 5, 2026</strong></p><p><strong>Platform: PS5 PC</strong></p><p><strong>Developer: Koei Tecmo Games CO.</strong></p><p><strong>Publisher: Koei Tecmo Games CO.</strong></p><p><strong>Genre: RPG Action Souls-like</strong></p><p><strong>ESRB: M</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 40.5 Hours</strong></p><p>I spent forty hours getting my butt kicked by legends of Japanese history, and honestly, I&#8217;m ready for forty more.</p><p>I never actually played the first entry in this series, but I fell head over heels for the sequel. Because of that, I had high expectations for this third installment, and I can happily say it lived up to every bit of that anticipation. The loop of overcoming grueling challenges, the meticulous hunt for the perfect equipment, and the ability to customize a character to fit a specific vision are incredibly addictive. I can&#8217;t put this game down.</p><p>The various Yokai serving as the primary opposition are fascinating. If you don&#8217;t know, Yokai are supernatural beings drawn directly from Japanese folklore. After the series first introduced me to them, I spent time researching the creatures I fought and genuinely enjoyed learning the history behind these real-world monsters. The attention to detail extends to the cast as well, since most of the characters are based on historical figures famous for their feats during that era. While I wouldn&#8217;t call myself a history buff, there is a unique satisfaction in reading about the legend who just finished kicking my butt in a boss fight.</p><p>One of the standout elements is the design of the creatures. They are equal parts terrifying and formidable. Most of them look the part, though a few appear deceptive. Some enemies didn&#8217;t look particularly strong, yet they would consistently surprise me by landing a flurry of hits before I could even react. This high level of design is consistent across the various environments and characters as well.</p><p>Mid-combat, the game offers a mechanic to instantly switch between Ninja and Samurai styles. To be honest, I rarely used this. I stuck with the Ninja path because I prefer a high-speed approach. My strategy involves landing several quick strikes before retreating to throw projectiles, which I find more engaging than a stationary build focused on parrying and heavy, slow attacks. The sheer volume of weapon choices and builds felt a little overwhelming at first, so I committed to a single weapon and a focused Ninja style. While splitting the loot pool between the two styles wasn&#8217;t a deal breaker, I found it frustrating that dropped accessories were locked to one style or the other. This made farming for specific gear much more tedious than it needed to be.</p><p>Fortunately, a blacksmith was available to craft specific equipment, provided I had the necessary recipes and currency. With the massive amount of loot I gathered, the toughest decision was whether to sell everything for gold or dismantle it for parts. I eventually found a set of gear that offered perfect bonuses for a projectile-focused build, but maintaining that equipment became expensive as the difficulty scaled. When crafting gear, the attributes are randomized. If I got a lucky roll, I would invest in leveling that piece up. If it rolled poorly, I would simply craft a newer version at a higher level to save money.</p><p>The game&#8217;s world structure is another interesting highlight. Rather than a single massive landmass, the game is broken into large, sectioned maps from different eras. Each section has a recommended level. When I started, I headed straight for the most difficult area available, which was about sixteen levels above my own. I gained levels so quickly that by the time I finished that section, the rest of that map became trivial because I was defeating enemies too quickly. However, that power trip ended as I progressed. Even when I met the level requirements, the enemies became significantly more aggressive, forcing me to use every tool at my disposal to survive.</p><p>I chose the kusarigama as my primary weapon. Like all the weapons here, it has an extensive list of moves. Specific button combinations trigger different attacks, with multiple possible attacks per combination. Unlocking the skill tree for a weapon grants access to these moves, which I then managed in a separate menu. There were many impressive skills available, and while I tried to experiment, I usually fell back on a few reliable favorites to win the tougher encounters.</p><p>I am currently nearly forty hours into the game and haven&#8217;t even finished the first journey. I am already looking forward to the higher difficulty tiers and the hunt for even rarer equipment. Eventually, it will shift into a dedicated grind for gear, but the challenges remain rewarding and the world is a joy to explore. I expect to be playing this for a long time, especially if future DLC adds even more depth.</p><p>With that, it is time to give this game a formal rating and place it on the shelf.</p><p>The visuals are stunning, particularly the creature designs, earning it a 5.</p><p>The story is decent, though it feels somewhat typical and repetitive. It wasn&#8217;t my primary focus, but it served its purpose in moving the action forward, so I&#8217;ll give it a 3.</p><p>The gameplay is where Nioh truly excels. The depth of customization and the constant challenge provide immense value, earning another 5.</p><p>The longevity is impressive because of how much there is to find and the inclusion of a more difficult second playthrough, which earns a 4.</p><p>I am still having fun playing this game. I love everything about it. I can hardly put it down. That is another 5.</p><p>This brings the average score for Nioh 3 to a 4.4 out of 5, earning it a spot in my special reserve. If you appreciate Japanese mythology and demanding combat, this is something you should experience. You don&#8217;t need to have played the previous titles to understand what&#8217;s happening, though you might miss some context for certain aspects of the game. There are also significant quality-of-life improvements compared to older entries. However, if this doesn&#8217;t seem like your thing right now, you can check out the other reviews appearing on the screen to find something that fits your taste.</p>]]></content:encoded></item><item><title><![CDATA[Code Vein II Review]]></title><description><![CDATA[Souls-Like Anime Action]]></description><link>https://www.thestarvingwriter.com/p/code-vein-ii-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/code-vein-ii-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Sat, 14 Feb 2026 17:03:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/SviqSOVbVcQ" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Yxcp!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7e86f016-6e9f-44a3-ad2b-287768de9554_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Yxcp!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7e86f016-6e9f-44a3-ad2b-287768de9554_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Yxcp!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7e86f016-6e9f-44a3-ad2b-287768de9554_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Yxcp!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7e86f016-6e9f-44a3-ad2b-287768de9554_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Yxcp!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7e86f016-6e9f-44a3-ad2b-287768de9554_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Yxcp!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7e86f016-6e9f-44a3-ad2b-287768de9554_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7e86f016-6e9f-44a3-ad2b-287768de9554_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:478602,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://starvinwriter.substack.com/i/195887416?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7e86f016-6e9f-44a3-ad2b-287768de9554_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Yxcp!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7e86f016-6e9f-44a3-ad2b-287768de9554_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Yxcp!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7e86f016-6e9f-44a3-ad2b-287768de9554_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Yxcp!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7e86f016-6e9f-44a3-ad2b-287768de9554_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Yxcp!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7e86f016-6e9f-44a3-ad2b-287768de9554_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Watch the review or&#8230;</p><div id="youtube2-SviqSOVbVcQ" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;SviqSOVbVcQ&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/SviqSOVbVcQ?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>Read it here!</p><p><strong>Title: Code Vein II</strong></p><p><strong>Release: January 29, 2026</strong></p><p><strong>Platform: PS5 PC Xbox X|S</strong></p><p><strong>Developer: Bandai Namco Studios Inc.</strong></p><p><strong>Publisher: Bandai Namco Entertainment Inc.</strong></p><p><strong>Genre: Action RPG Souls Like</strong></p><p><strong>ESRB: T</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 22.5 Hours</strong></p><p>Intro</p><p>Saving humanity and Revenant-kind requires more than a big sword: it requires a trip to the past to find the heroes who failed before you. You are tasked with navigating a crumbling open world where every blood code you find changes how you fight and every partner you recruit brings their own baggage and constant commentary. Stick around to learn about what you can expect from the mechanics, or skip ahead to my final thoughts and ratings.</p><p>Where it starts</p><p>You wake in a world perched on the brink of total annihilation. As one of the rare individuals gifted with extraordinary abilities, the burden of saving existence falls squarely on your shoulders. You are not alone, though: you are accompanied by Lou, a unique Revenant who can manipulate the flow of time itself. Together, you will navigate between the past and the present to uncover hidden truths and strike down the formidable enemies pushing the world toward its grave. Along this arduous journey through the ages, you will forge new alliances and face dangerous rivals, all in a desperate bid to preserve the future for both humans and Revenants.</p><p>Time Travel</p><p>Hidden across the world are mysterious cocoons containing the twisted, malformed remains of heroes from bygone eras. You&#8217;ll need to fight them to restore order to the land. Before you can crack these shells open and engage them in battle, you must use your powers to travel back to a time when these legends were still in their prime. By interacting with them and learning their personal tales, you will secure vital items tied to their essence. These artifacts are the keys needed to access their cocoons in your own time. You are warned not to meddle with the timeline, but your actions in the past can radically alter the landscape of the future, sometimes leading to better outcomes if you make the right choices.</p><p>Open World</p><p>The adventure takes you across a sprawling open world teeming with aggressive enemies, hidden dungeons, and valuable treasures. During your early hours learning the game, you will be traveling on foot, though you can use fast travel to return to any mistle you have previously discovered. Once you gain full access to the map, you receive a motorcycle to help you cross the vast distances. It offers a slight speed boost over running, but it rarely feels like a high-performance machine. While exploring, you have access to a large map, but its verticality can make it quite challenging to read when you are navigating areas with multiple levels and floors.</p><p>Working with Partners</p><p>As you progress through the story, you&#8217;ll encounter various characters who are either eager to help or have their own agendas that require your assistance. These allies become your constant companions in battle, providing significant stat boosts and powerful buffs while actively attacking your foes. If your health drops to zero, you can briefly absorb your partner to gain a second chance at life. However, if you fall while they are merged with you, it is an immediate game over. While they are invaluable in a fight, you might find their constant talking and commentary on your surroundings a bit overwhelming over time.</p><p>Blood Codes</p><p>By defeating bosses or strengthening your bond with partners, you earn special blood codes. These form the foundation of your character&#8217;s build, determining your primary stats and granting access to specialized combat abilities. Certain weapons and skills are ineffective unless you have the specific stat distribution provided by your chosen code. As you fight enemies that match your current power level, a proficiency meter fills for each code you use. Once you fully master a specific blood code, you can return to the person who gave it to you to receive an even more powerful, upgraded version to further refine your build.</p><p>Character Construction</p><p>At the start of your journey, you can fully customize your character&#8217;s appearance. If you want a fresh look later on, you can revisit a mirror at any time to adjust your appearance. Beyond your physical appearance, the game offers a deep system of numbers and statistics to help you forge a lethal combat style. Unlike traditional games in this genre, you do not level up individual stats directly. Instead, your attributes are determined by your active blood code. Every piece of equipment you wear draws from your available points, and if you exceed your limit, you will become overburdened, which could help or hurt your effectiveness in combat.</p><p>Weapons, Jails, &amp; Boosters</p><p>You have access to a massive arsenal, ranging from lightning-fast blades for dazzling combos to massive, heavy weapons that trade speed for devastating raw power. To supplement your martial skills, you can use Jails to drain ichor from your enemies. This ichor serves as fuel for your magical spells and special combat techniques. Using these powerful items requires meeting specific stat thresholds first. Additionally, you can equip various boosters that serve as your accessories. These items provide essential support by increasing your core statistics, enhancing your combat prowess, and offering various passive benefits that help you survive the world&#8217;s many dangers.</p><p>Forma</p><p>Every weapon in your inventory has dedicated forma slots. These powerful enhancements grant you access to unique combat maneuvers or destructive magic you can hurl at your enemies. You have four of these slots, though you must carefully manage your conversion points, as some forma are much more taxing on your equipment than others. Activating these skills requires a steady supply of ichor. If you find your reserves running low during a frantic battle, you can stagger your opponent to trigger a cinematic drain attack with your jail. This move allows you to replenish your energy and keep your magical offensive going without missing a beat.</p><p>Can the kids watch</p><p>When it comes to dialogue, you&#8217;ll encounter some mild language, but the game generally avoids the most offensive curse words. Visually, the graphics are stylized and avoid excessive gore, dismemberment, or realistic blood splatter. The story contains some tragic and emotional moments, but they stay within the boundaries of a teen-rated experience rather than delving into truly disturbing or adult themes. Combat is frequent and follows a cartoony violence style that earned the game its rating. Overall, this is a safe title to play if the younger members of the household want to hang out and watch you explore the world.</p><p>Final Thoughts</p><p>It had been about four years since I played the first Code Vein, and that history definitely helped me get my bearings with the blood codes and general flow. However, I was not prepared for how sluggish the combat felt initially. I breezed through the trash mobs, but the first real boss absolutely humbled me for a long time. It was a combination of not having enough abilities yet and simply needing to adjust to the specific tempo of this game. Once I cleared that hurdle, everything clicked. I still saw the death screen plenty of times, but not to the same things. After a few hours, I found my groove and the game felt much easier once I dialed in the right builds.</p><p>Mastering the combat was a highlight for me. I found a specific rotation of skills that felt powerful and I honestly spammed them until every boss went down. My only real gripe with the action was the constant chatter from my partners. They wouldn&#8217;t stop talking even after the swords were put away. They commented on every single chest, elevator, and even my driving skills. It would have been a huge improvement if I could have dialed back their frequency.</p><p>I&#8217;ve always had a soft spot for anime, so the visual design really appealed to me. My only struggle was with the character creator when I tried to make an &#8220;ugly&#8221; avatar. The system seems built for beauty, so all my designs ended up looking very similar. The best I could do was a hero fighting in nothing but a towel, which felt appropriately ridiculous for saving the world. It was a shame the NPCs didn&#8217;t have anything to say about my bold fashion choices.</p><p>Regarding the time travel, I expected the open world to feel twice as big, but it was mostly just color swaps and different enemies. I could use the past to find new routes or specific dungeons, but the time-hopping felt more like a story device than a game-changing mechanic. I also found the main story a bit hard to follow at points. I knew the world was in trouble and I had to fix it, but the details got muddy. I actually preferred the smaller side stories and helping my partners with their personal traumas. I haven&#8217;t finished the whole thing yet, but I&#8217;m curious enough to see how it all ends.</p><p>I did appreciate that the game helped me manage the complex character building. With so many blood codes and stats to track, the help menus and the in-game journal were lifesavers. Using blood codes to manage stats also took some of the pressure off. I just had to collect enough Haze and bring it to a mistle to boost my base stats like HP and attack. It did suck having to wait for the game to hand me specific codes for the dexterity build I wanted, but I managed well enough with the weaker options until the right ones finally unlocked.</p><p>Ratings</p><p>The VISUALS were great: the performance was smooth and the chaotic, high-energy designs looked amazing on screen, so I&#8217;m giving those a 4.</p><p>I found the STORY to be a bit muddy regarding the world&#8217;s history, but the character-specific side tales and personal growth were strong enough to earn a 3.</p><p>The GAMEPLAY was a mix of fun and confusion: there is almost too much data to track regarding defenses, but smashing enemies with a custom build is solid enough for a 3.</p><p>The LONGEVITY is quite decent here, as the open world is large and full of enough secrets to keep you busy long after the main quest ends, earning it a 3.</p><p>My overall FUN was high: I loved the rush of mastering boss patterns and the satisfaction of finally overcoming a tough challenge, resulting in a 4.</p><p>Giving Code Vein 2 an average score of 3.4 out of 5. Earning it a spot on my Top Shelf. If you are looking for a souls-like experience with a heavy anime motif, I highly recommend giving this one a look. You don&#8217;t even need to have played the first game to enjoy this, as it features a fresh story and new characters. I&#8217;m still working my way through it myself and I&#8217;m having a blast every time I boot it up.</p>]]></content:encoded></item><item><title><![CDATA[Routine Review]]></title><description><![CDATA[A Retro-Future Nightmare]]></description><link>https://www.thestarvingwriter.com/p/routine-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/routine-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Sat, 07 Feb 2026 16:58:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/k2jyEODxR6c" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!I4Lr!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955bbbf4-1250-47e6-985b-6ee0ab4c5cac_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!I4Lr!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955bbbf4-1250-47e6-985b-6ee0ab4c5cac_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!I4Lr!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955bbbf4-1250-47e6-985b-6ee0ab4c5cac_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!I4Lr!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955bbbf4-1250-47e6-985b-6ee0ab4c5cac_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!I4Lr!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955bbbf4-1250-47e6-985b-6ee0ab4c5cac_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!I4Lr!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955bbbf4-1250-47e6-985b-6ee0ab4c5cac_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/955bbbf4-1250-47e6-985b-6ee0ab4c5cac_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:502709,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://starvinwriter.substack.com/i/195886941?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955bbbf4-1250-47e6-985b-6ee0ab4c5cac_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!I4Lr!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955bbbf4-1250-47e6-985b-6ee0ab4c5cac_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!I4Lr!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955bbbf4-1250-47e6-985b-6ee0ab4c5cac_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!I4Lr!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955bbbf4-1250-47e6-985b-6ee0ab4c5cac_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!I4Lr!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F955bbbf4-1250-47e6-985b-6ee0ab4c5cac_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Watch the review or&#8230;</p><div id="youtube2-k2jyEODxR6c" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;k2jyEODxR6c&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/k2jyEODxR6c?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>Read it here!</p><p><strong>Title: Routine</strong></p><p><strong>Release: December 4, 2025</strong></p><p><strong>Platform: PC  Xbox One X|S</strong></p><p><strong>Developer: Lunar Software</strong></p><p><strong>Publisher: Raw Fury</strong></p><p><strong>Genre: First Person  Horror</strong></p><p><strong>ESRB: T</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 8 Hours</strong></p><p>Where it starts</p><p>You wake up in a small room with a small computer welcoming you to the lunar base. As an engineer, you are there to help fix some of the faulty equipment. A nearby computer will ask you to perform some stretches before you can print an ID card and head out on your mission. Once outside, you will be greeted by a lot of loud noises and flashing lights, guiding you to the only available room at the end of the hallway. That room is a small classroom that teaches you all about the C.A.T., a very important tool necessary to make it through the lunar base.</p><p>Working with the C.A.T.</p><p>The Cosmonaut Assistance Tool is the only way forward in many cases. You need it to connect to computers so you can save your progress. You&#8217;ll find mods that add more functions to the C.A.T., like a black light that shows hidden clues for solving a code or puzzle and a security module that opens some doors. If you find yourself in danger, it can also be used as a deterrent by shooting the threat. Using the C.A.T. drains the battery with every use. But no need to worry; spare batteries are scattered throughout the base. You won&#8217;t be able to carry extras. When your battery isn&#8217;t full, it will automatically swap out for a new one when you pick one up.</p><p>Navigating a Lunar Base</p><p>Routine is broken up into chapters and sections of the lunar base. You will be given tasks to study at save points, guiding you through each area. Most objectives are hidden behind puzzles in the form of code discoveries or key items. You will need to read every note and diary entry you find to point you in the right direction. Items you can pick up do not shine or stand out; you will need to look directly at them before you know they can be grabbed.</p><p>The codes required to unlock computers and doors are randomized each playthrough. Because of this, you won&#8217;t be able to look up the code if you can&#8217;t find it. However, you can get some assistance on where to find the clues that lead you to a solution. Some of the puzzles get very intense, inundating you with a lot of information to sift through while searching for the answer. While some codes are complicated, a couple can be solved through brute force if the hints are few and hard to follow.</p><p>The Horror</p><p>Exploring the lunar base isn&#8217;t without its dangers. Between the malfunctioning security system and grotesque monsters prowling the hallways, you will constantly be looking over your shoulder and stopping at every noise, no matter how minor. While your C.A.T. can stop some enemies, it&#8217;s only temporary, your best option is to hide under tables and move quietly. Regardless of how sneaky you are or how comfortable you feel running around, odds are you&#8217;re going to get surprised and caught.</p><p>Can the kids watch</p><p>There isn&#8217;t much in terms of language you&#8217;ll need to watch out for. The biggest issues would arise from the freaky looks of some enemies and the overly gruesome deaths that could occur when you&#8217;re caught off guard. A lot of the game is spent on the edge, exploring dark corridors with unknown sounds constantly following. If you&#8217;re looking for a fun, scary night with the kids, it will definitely deliver.</p><p>Final Thoughts</p><p>I would love to hear any thoughts or questions you have about the game or my review, so leave me a message in the comments below. While you do that, let&#8217;s move on to my final thoughts and ratings.</p><p>Routine was described as a look into the future from the perspective of the 80s, and it did an excellent job of creating that kind of environment. However, the biggest issue with the futuristic retro look was trying to navigate through a fuzzy lens that made it difficult to decipher what I was looking at. The first couple of hours were difficult as I traversed the dark corridors. Eventually, I got used to it, and it wasn&#8217;t as bad.</p><p>There was hardly any assistance when I needed to find key items for progression. Unlike other games, the items here didn&#8217;t flash, glint, or glow. I had to move my camera just right to center an item on my screen. If I was close enough and it could be picked up, a special icon would appear. Some items were very small and easy to miss, so I ran around the same area for way too long before I found them. Most of the time, it was my fault for missing crucial hints, like a sticky note on a computer or a sentence in a journal. Paying attention in this game is key to finishing in a timely manner.</p><p>I found a few of the puzzles entertaining to solve, and I love that most of the numbered combinations in this game can differ from someone else&#8217;s playthrough, requiring the work involved for each solution. But, as fun as some of the puzzles were, there were plenty that I did not like, either by giving me too much information, practically forcing me to brute-force my way through, or by giving me convoluted instructions I had a hard time understanding. And I couldn&#8217;t get comfortable while trying to figure things out. In some areas, the enemies would patrol and attack me from behind if I stood in front of a computer screen for too long, but that added tension to the gameplay that kept it from going stale.</p><p>I finished the game after playing for eight hours, and I can honestly say I don&#8217;t know what the story was about. I understood some of the world-building parts, like equipment going awry and a lot of people dying, but I never got solid answers, and that may have been the point. I&#8217;m not a fan of artsy stories with huge meaning behind metaphors and odd imagery. I could always go through the story again and maybe glean more from it, but it wasn&#8217;t good for a second go-through of everything.</p><p>Ratings</p><p>With that it feels like it&#8217;s time to boil these thoughts into numbers and place this game on one of my shelves.</p><p>The visuals were unique, but I didn&#8217;t care for the fuzzy lens from which I had to view everything, that&#8217;s a 2</p><p>The story was kind of interesting throughout, but became very convoluted by the end, I&#8217;m giving that a 1.</p><p>Gameplay had it&#8217;s ups and downs, most puzzles were good, getting lost and avoiding monsters became tiresome, that&#8217;s another 2</p><p>There is no longevity here, after the initial playthrough I will not be playing this game any longer, earning it a 0.</p><p>I didn&#8217;t have much fun here, some of the jump scares were great, but the rest felt tedious, getting another 1.</p><p>Giving Routine an average score of 1.2 out of 5. Earning it a spot on my Bottom shelf. I didn&#8217;t enjoy much of this game. Although it made me jump a few times, those moments were all in the final hours of gameplay. Before that, it was easy to avoid danger and move along. I couldn&#8217;t make much of the story, but you might if you played it yourself.</p>]]></content:encoded></item><item><title><![CDATA[A.I.L.A. Review]]></title><description><![CDATA[A slow burning horror with a twist.]]></description><link>https://www.thestarvingwriter.com/p/aila-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/aila-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Sat, 24 Jan 2026 16:52:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/YYnqH2A3apQ" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Watch the review or&#8230;</p><div id="youtube2-YYnqH2A3apQ" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;YYnqH2A3apQ&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/YYnqH2A3apQ?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>Read it here!</p><p><strong>Title: A.I.L.A.</strong></p><p><strong>Release: November 25, 2025</strong></p><p><strong>Platform: PS5  PC  Xbox X|S</strong></p><p><strong>Developer: Pulsatrix Studios</strong></p><p><strong>Publisher: Fireshine Games</strong></p><p><strong>Genre: Horror</strong></p><p><strong>Pegi: 18</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 11 Hours</strong></p><p>Where it starts</p><p>You will be playing from the perspective of Samual, a video game tester who lives alone in an apartment and never seems to live, with everything you need to survive delivered via drone. You focus mainly on VR games, and one day the company you work for sends you their most recent &#8220;game&#8221;. An advanced A.I. named A.I.L.A., with your permission, looks into who you are and creates a game tailored to give you the most immersive experience. But A.I.L.A. might be a little too invasive, and things quickly take a turn.</p><p>Testing A.I.L.A.</p><p>The first game A.I.L.A. gives you is fairly simple. After getting through that, she learns a little more and starts creating more advanced experiences for you, with stories that get deeper and larger areas to explore. The stories and areas change, but every single game tends to be geared toward a horror experience full of enemies that want to kill you, constantly barraging you with noise, never knowing if you&#8217;re about to be attacked and constantly looking over your shoulder.</p><p>Navigating New Games</p><p>Mechanically, every game is on the easier side, with a few different weapons you can find to defend yourself. Melee weapons that can be used to attack or defend against attacks, and some form of ranged weapon with very limited ammunition. The only helpful items are a beverage of some sort that will heal 40% of your overall health, and a lily flower that can be mixed with it to increase its strength to 100. Beyond the base mechanics, you will explore different stories filled with puzzles and key items that will slowly bring you to a conclusion.</p><p>Karma System</p><p>You&#8217;re notified very early in the A.I.L.A. testing about a karma system she employs. Depending on your choices and how you progress through the game, your karma score will be affected. You&#8217;ll never see your karma score or when it changes, but it will dictate how your overall story will turn out. There was only one item in the game that flat-out tells you it will affect your karma every time it&#8217;s used.</p><p>Life of A Game Tester</p><p>Between testing games, you&#8217;ll get to explore the apartment, drink some tea, and manage various chores. Your only roommate is a cat named Jones, who will need to be fed a couple of times. You&#8217;ll always be receiving packages and need to place the box somewhere in the apartment so you can open it and mess with the contents. While exploring the apartment, you can find items that help you learn a little more about who Samuel is and some light reading, including children&#8217;s books that seem a little too horrifying for kids to read and a big read book missing all of its pages, which can only be filled out by finding hidden collectibles within A.I.L.A.&#8217;s games.</p><p>Can the kids watch</p><p>This game is full of graphic material, blood, gore, and appendages getting chopped off. You will also hear a fair share of curse words. On top of all that there were plenty of scary situations dealing with different monsters. This game certainly earned it&#8217;s mature rating of pegi 18. You might want to think twice before letting the kiddos hang out for this one.</p><p>Final Thoughts</p><p>I would love to hear any thoughts or questions you have about the game or my review, so leave me a message in the comments below. While you do that, let&#8217;s move on to my final thoughts and ratings.</p><p>A.I.L.A. was an interesting game full of games to play. Although the environments changed, the core mechanics never did, so it was never jarring to start a new game created by A.I.L.A. This is an indie game, but it&#8217;s also about advanced A.I. creating games on the spot, so the fact that the games feel indie makes sense with the story, and I got a kick out of that. It&#8217;s not the fastest or shiniest game, but it worked smoothly and never crashed on me.</p><p>The graphics for the game were pretty good, but it almost seemed like they were a little too much when it came to the people. They were smooth and had an almost high-definition look, but whenever A.I.L.A. came onto the screen, there was a little choppiness as the game tried to catch up with her. Other than that, the environments looked good, albeit a little dark and gritty. I could see where I was going.</p><p>The overall story for this game was definitely a psychological horror, with the idea of rogue A.I. having too much power and abusing it. Samuel&#8217;s story was very sparse until the end. I enjoyed it, but it felt roughly presented. There were some clues and hints that could be found around the apartment, but in the end I think there could have been a bit more of a build-up to the conclusion. I was surprised, and it felt powerful. It was just a touch contrived.</p><p>Movement was very slow throughout the entire game. It all felt the same whether I was in the apartment or in an A.I.L.A. game. Sometimes enemies could move fast, and in those cases I would take a lot of damage if I wanted to take them out without a gun. But if I had enough ammo and was constantly moving, I could avoid most attacks, even with the slow movement speed. There were some clever puzzles in the game that could only be solved if I found certain clues or picked up on specific imagery. Figuring them out felt like an awesome accomplishment. The answers didn&#8217;t feel like they were handed to me; they were designed in such a way that I felt smarter than I really am when I got the solution.</p><p>There are a few different outcomes in the game, depending on the Karma system and choices made throughout the story. It took me eleven hours to get through the game the first time, and I&#8217;m sure it wouldn&#8217;t take that long to go through again, but I&#8217;m not sure I&#8217;d want to go through it all again just to see how it can end. Perhaps after letting it rest for a while, I&#8217;d be tempted to go through it and make different choices, but with everything so fresh, I wouldn&#8217;t do it with all the other things I could be doing instead.</p><p>It had some scary sections, some boring areas, and segments full of noise that could put me on edge and set me up to be startled, or just become too much and overload the senses, making it a nuisance. There were A.I. games that seemed to try to be scary by overplaying a distant noise, making it very redundant, while others set up the perfect jump scare. It was never consistent in terms of being scary and fun, with a lot of ups and downs.</p><p>And now it&#8217;s time to break these thought down to numbers and place this game on a shelf.</p><p>The visuals were great, but felt like they were to much for the game to handle at times, I&#8217;ll give it a 3.</p><p>The story was very interesting and felt complete, albeit a little forced in the end. That&#8217;s another 3</p><p>The gameplay was easy to understand and very slow. It wasn&#8217;t a chore to play, it just never felt like I was doing anything new the entire time, that&#8217;s a 2.</p><p>There is a little longevity to the game with the different choices and outcomes, the only thing holding me back is the slow pace, giving it another 2.</p><p>I had some bits of fun with the game, between being scared to move forward and solving puzzles, but the majority of it was to redundant, I&#8217;m giving it a 2.</p><p>Earning A.I.L.A an average score of 2.4 out of 5. Placing it on my Mid-Shelf. If your looking for a tense experience about how scary A.I. can be I would recommend checking this one out. It may have it&#8217;s fair share of slow parts, but the story was interesting and it was neat to see the different games A.I.L.A. came up with to play.</p>]]></content:encoded></item><item><title><![CDATA[Total Chaos Review]]></title><description><![CDATA[Survival, Madness, & Moldy Bread]]></description><link>https://www.thestarvingwriter.com/p/total-chaos-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/total-chaos-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Sat, 17 Jan 2026 16:54:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/y3503tmjVCI" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>The written review is lost, only the video remains.</p><div id="youtube2-y3503tmjVCI" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;y3503tmjVCI&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/y3503tmjVCI?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div>]]></content:encoded></item><item><title><![CDATA[The Valley Beyond Review]]></title><description><![CDATA[Art, calm discovery, and quiet mysteries.]]></description><link>https://www.thestarvingwriter.com/p/the-valley-beyond-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/the-valley-beyond-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Sat, 20 Dec 2025 16:48:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/6w1Kj7MkmEc" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" 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1272w, https://substackcdn.com/image/fetch/$s_!TA6D!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e9f50d2-7557-4b0f-b927-adfe52d24e66_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!TA6D!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4e9f50d2-7557-4b0f-b927-adfe52d24e66_1920x1080.jpeg" width="1456" height="819" 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class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Watch the review or&#8230;</p><div id="youtube2-6w1Kj7MkmEc" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;6w1Kj7MkmEc&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/6w1Kj7MkmEc?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>Read it here!</p><p><strong>Thank you, Marmot Lab, for the copy of the game to review!</strong></p><p><strong>Title: The Valley Beyond</strong></p><p><strong>Release: November 20, 2025</strong></p><p><strong>Platform: PC</strong></p><p><strong>Developer: Marmot Lab</strong></p><p><strong>Publisher: Marmot Lab</strong></p><p><strong>Genre: Exploration  Puzzle  Soothing</strong></p><p><strong>ESRB: N/A</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 7 Hours</strong></p><p>The Valley Beyond pulls you into a synthetic body and places you in a tranquil park full of mysteries and art waiting to be discovered. A huge thank you to Marmot Lab for the opportunity to explore this serene world. I will start by breaking down what you can expect from the game mechanics, or you can skip ahead to my final thoughts and ratings. Join me on this beautiful, relaxing journey through the valley.</p><p>Where it starts</p><p>In the future, you can send your mind into a synthetic body to explore anywhere your heart desires. In this case, you choose the Valley, a peaceful park with hidden treasures throughout for you to explore and discover. The only guide is a disembodied voice that explains the basic mechanics or hints at how some art can come to life. Enjoy the beautiful Valley and immerse yourself in the calming environments this world has to offer.</p><p>Finding/Solving Art</p><p>Your main objective after stepping into the valley is to find pieces of art lying around and activate them through various actions. You&#8217;ll know you&#8217;re near a special piece when you start to hear music in the distance. The closer you get, the louder the music becomes. When you position yourself close to the art, you may receive a bit of advice from your guide, hinting at what you need to do to activate the art and add it to your collection. To help with further navigation, a red beam of light will shine toward the sky from any art you haven&#8217;t found. Look quickly, though, because the light doesn&#8217;t stay forever.</p><p>Navigating The Valley</p><p>The valley may be a relaxing experience, but it&#8217;s not without its risks. Some areas will have prickly purple flowers, your unable to swim in the water. Gravity is always lurking, ready to take you out, and if you allow yourself to run out of stamina, you will keel over. To maintain your stamina, you will need to interact with green orbs lying around. After interacting, you gain some stamina and will create a new spawn point if you happen to hurt yourself too badly.</p><p>Special Upgrades</p><p>At the start, you can sprint, jump, and crouch. The deeper into the valley you explore, you&#8217;ll eventually find upgrades for your body, such as a larger stamina cache or even wings that allow you to glide a short distance. With each addition to your body, more of the valley will become accessible through the upgrades. You&#8217;ll be unable to reach the end of the valley without these upgrades, so they are just as important to find as the art.</p><p>Collectibles</p><p>Tracking down masterpieces may be the main objective, but you can still find plenty of smaller art and collectibles. You can keep track of how many you&#8217;ve found in a collectible journal through your menu, however, it will only tell you how many you&#8217;ve found, not which ones. Among the collectibles are old pieces of art from previous iterations of the valley, which are a little tougher to find because they aren&#8217;t accompanied by music or have the pretty black sheen of active art pieces.</p><p>A Hidden Story</p><p>On the surface, The Valley Beyond seems like a chill game, letting you leisurely explore and discover art, but hidden around the valley in cassette form are messages. Reading them alludes to a story hidden within your adventure. It&#8217;s not necessary to read these messages to finish your journey, but they&#8217;re an intriguing part of the game worth exploring.</p><p>Can the kids watch (check settings)</p><p>The environments and words within this game are clean and appropriate. There may be risks to your life in the form of pointy plants, or you may fall to your death, but it&#8217;s not graphic and the sound effects are minimal. If the kids wanted to hang out and watch you explore the pretty valley and listen to the soothing music of untamed art, I don&#8217;t see any problems there.</p><p>Final Thoughts</p><p>I would love to hear any thoughts or questions you have about the game or my review, so leave me a message in the comments below. While you do that, let&#8217;s move on to my final thoughts and ratings.</p><p>The Valley Beyond features some absolutely gorgeous environments. I loved the foliage of the forests and the beach&#8217;s sound effects. The only places I didn&#8217;t care for were either very sandy or cold, but that&#8217;s more of a me problem than the game. It was still well done. It was crazy how big the valley looked from a vantage point, yet it didn&#8217;t feel like any time at all to run from one side to the other. The pretty trees and animals made excellent distractions for the journey.</p><p>There was a small story in the backdrop of the entire game. It took me a few hours of exploring before I started finding the notes around the valley that told the story. It was interesting and raised many questions about what the valley really was, and I began to wonder who I was. Sadly, by the end I was left with many more questions than answers and felt unfulfilled by the little story I had found.</p><p>Navigating the valley was easy to understand. Some areas I could traverse, while others were designed to hold me back, forcing me to find another route. It&#8217;s a game with minimal handholding and guidance, but not terribly complex to figure out. It felt like it was designed for me to take it slow and enjoy the journey. Forcing my way through difficult terrain never paid off, and there was always a simpler path. The voice was always there to remind me of this fact. She was so intent on telling me that rocks are slick that there were times I was very annoyed, especially when I would intentionally slide down a rock path.</p><p>I finished the game after seven hours of gameplay without discovering every collectible. I would probably spend another couple of hours exploring to track all of that down. As far as replaying from the start, it wouldn&#8217;t take nearly as long to find everything, but it might be a nice reprieve from the chaos of the real world. Taking a few minutes to enjoy the journey throughout the valley and the relaxing gameplay.</p><p>The Valley Beyond is a relaxing, fun game that doesn&#8217;t intend to cause any stress. The only times I was getting upset were my own fault, pushing into situations I wasn&#8217;t supposed to. When played calmly and taking my time, it&#8217;s perfect. A great game to wind down with and just absorb.</p><p>With that, I would like to get the numbers up here and place this game on a shelf.</p><p>The visuals were great, I love the black chic of the character and art, and the environments are very well done, that&#8217;s a 5</p><p>The story was intriguing but vague, without a proper conclusion I was left with to many questions, that&#8217;s a 2.</p><p>The gameplay was great, worked how it was intended for the most part, still a few kinks to work out, I&#8217;ll give it a 3.</p><p>A little replayability if I ever feel like revisiting a calming game, this would be it, earning it a 2.</p><p>Decent amount of fun here, especially when I practice patience and not push the boundaries, giving it a 4.</p><p>Leaving The Valley Beyond with an average score of 3.2 out of 5, earning it a spot on my Top Shelf. It&#8217;s a great game to finish the busy day with, full of new discoveries and pretty places to travel. There were some minor issues while playing but nothing game breaking, and I have it on good authority that the developer is actively working to resolve any major issues that are found.</p>]]></content:encoded></item><item><title><![CDATA[Of Ash & Steel Review]]></title><description><![CDATA[Lost, Alone, and Unforgiven]]></description><link>https://www.thestarvingwriter.com/p/of-ash-and-steel-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/of-ash-and-steel-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Mon, 15 Dec 2025 16:45:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/kh_ansb1GmM" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!VfP4!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33ddcf6f-4eb9-4dd3-996c-8c6761694b9d_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!VfP4!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33ddcf6f-4eb9-4dd3-996c-8c6761694b9d_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!VfP4!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33ddcf6f-4eb9-4dd3-996c-8c6761694b9d_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!VfP4!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33ddcf6f-4eb9-4dd3-996c-8c6761694b9d_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!VfP4!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33ddcf6f-4eb9-4dd3-996c-8c6761694b9d_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!VfP4!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33ddcf6f-4eb9-4dd3-996c-8c6761694b9d_1920x1080.jpeg" width="1456" height="819" 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srcset="https://substackcdn.com/image/fetch/$s_!VfP4!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33ddcf6f-4eb9-4dd3-996c-8c6761694b9d_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!VfP4!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33ddcf6f-4eb9-4dd3-996c-8c6761694b9d_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!VfP4!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33ddcf6f-4eb9-4dd3-996c-8c6761694b9d_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!VfP4!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F33ddcf6f-4eb9-4dd3-996c-8c6761694b9d_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Watch the review or&#8230;</p><div id="youtube2-kh_ansb1GmM" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;kh_ansb1GmM&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/kh_ansb1GmM?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>Read it here!</p><p><strong>Thank you tinyBuild for a copy of this game to check out!</strong></p><p><strong>Title: Of Ash and Steel</strong></p><p><strong>Release: November 24, 2025</strong></p><p><strong>Platform: PC</strong></p><p><strong>Developer: Fire &amp; Frost Studios</strong></p><p><strong>Publisher: tinyBuild</strong></p><p><strong>Genre: Open world RPG</strong></p><p><strong>ESRB: N/A</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 25 Hours</strong></p><p>Before I get started I would like to give a quick thank you to tinyBUILD for providing a copy of <em>Of Ash and Steel</em> for me to check out. Please note, all thoughts and opinions here are my own.</p><p>Of Ash and Steel wastes no time reminding you that you are not a hero, not chosen, and not particularly special. You are a cartographer who survives by accident, dropped into a world that offers no guidance and very little mercy. I&#8217;ll start by breaking down what you can expect from the game mechanics, or you can skip ahead to my final thoughts and ratings, but the real question is whether brutal design and rough edges can still create something worth pushing through.</p><p>Where it starts</p><p>You will be following Tristan, a cartographer hired by The Order to plot a course from their home island so they can deliver a message to Grayshaft. After landfall, you&#8217;ll get to explore camp and introduce yourself to the crew. However, the peace is quickly shattered when you and your party are attacked, killing everyone except you. Now, lost, alone, and scared, you&#8217;ll need to figure out how to survive in unfamiliar lands and find your way back home.</p><p>Questing</p><p>Grayshaft is full of people, most of them with simple names explaining their roles in life. When you come across an appropriately named NPC, chances are they are important and could need your help in the form of various tasks. When given a quest, sometimes the directions are clear, providing proper guidance and goals, but other times, you get only a few cryptic words and a quest stuck in your journal until you figure it out. You won&#8217;t find any markers guiding your next steps, so you&#8217;ll need to listen carefully and check your journal often.</p><p>Getting Stronger</p><p>Tristan may be a simple cartographer, but he knows the basics of swordplay. With a weapon in hand, you&#8217;ll fight many enemies, from bandits and wolves to walking rats and goblins. As you quest and fight, the experience bar will gradually fill until you gain a level. Each level offers three attribute points and a skill point. Weapons and skills will be locked behind attribute thresholds, so decide what kind of build you want early on because leveling up is very slow.</p><p>Learning Skills</p><p>After leveling up and earning skill points, you&#8217;ll need to find special characters willing to teach you specific crafts. You have three skill trees to complete: survival, which involves camping and combat related to dexterity; crafting, for making meals, clothes, and weapons; and finally, warcraft, which is full of fighting skills and requires a lot of strength. Not every trainer can teach every skill in a tree; depending on the abilities you want, you&#8217;ll need very specific people and enough gold to pay them for their time.</p><p>Perks</p><p>Leveling might be slow, but a perk system helps offset the tedious pace of attribute growth. After repeating an action multiple times, like a heavy attack or an experience, Tristan will unlock a perk that significantly boosts an attribute point or enhances specific skills, such as increasing critical hit chance. Depending on your play style, you can earn perks that greatly improve how you progress through the game.</p><p>What about a map?</p><p>From the start, you might notice a map button in the menu. That small clue could make you think there&#8217;s a map somewhere in the game, and great news, eventually, you can find one. It took me just over 20 hours before I finally unlocked it. Sadly, even after the map becomes available, there&#8217;s still a lot of work and exploration needed before it becomes truly useful. Scattered throughout Grayshaft are locations where Tristan can survey the land and fill in a small part of the map. Once completed, you can see your location on the map and place special markers for anything you discover.</p><p>Crafting maybe?</p><p>By design, you could theoretically make a lot of money by filling out the crafting tree and create some really nice gear. It will involve a little bit of all trees if you want to gather all the materials. However, I found the world to be harsh and violent, making it feel like I had to prioritize the skill trees that help in combat more than anything else. I only reached level 11 after 25 hours, so I didn&#8217;t gain much experience with crafting, but it&#8217;s available if you want to pursue that route.</p><p>Fumbling Combat</p><p>Combat in this game is&#8230; unique. Stamina plays a major role, as you conserve yours while waiting out your opponent. Very few times did I manage to drain my foe&#8217;s stamina; it often seemed like the janky combat allowed them to regain all their stamina or lock it in place, letting them attack endlessly. Eventually, I found it easier to predict certain enemies&#8217; actions so I could dodge in time, but many moves still had no tell and hit me regardless. Overall, it felt like it still needs some work before it matches the developers&#8217; vision.</p><p>Can the kids watch (check settings)</p><p>You&#8217;ll encounter plenty of violence, blood, and mud covering your body after fights. Given the level of detail in this game, combat doesn&#8217;t get excessively graphic. You won&#8217;t see large wounds or blood everywhere. You&#8217;ll also have many conversations with the tough folks of Grayshaft, who are no strangers to using harsher words, albeit with an accent.</p><p>Final Thoughts</p><p>I would love to hear any thoughts or questions you have about the game or my review, so leave me a message in the comments below. While you do that, let&#8217;s move on to my final thoughts and ratings.</p><p>Of Ash and Steel has its fair share of rough mechanics and moments. I often couldn&#8217;t tell if something was intentional or broken while playing. There were definite bugs, like key items disappearing from my inventory before I could use them, leaving a quest unfinished forever. Combat was very challenging at times, and I can&#8217;t tell if that was intentional or if a minor bug made it finicky. The game aims for no hand-holding or guidance, and I felt that during play. However, it also seemed like other things added insult to injury. I can&#8217;t count how many times I tripped over a log in the road, and it just felt cruel.</p><p>At times, this game is tough and unforgiving. I&#8217;m not sure if it&#8217;s my inner masochist or gamer, but I kept coming back. I enjoy a good challenge, and there are plenty of them here. It would be helpful if there was a little more guidance&#8212;remembering names and navigating without a map is hard, and the journal can only do so much. This game requires a lot of time and patience to fully enjoy, but sadly I lack the time to see it all the way through.</p><p>The visuals of the world almost look very good; characters show different expressions, and the environments are pretty. But the mouths often don&#8217;t sync with words, and enemies sometimes get stuck inside walls where nothing should be. There&#8217;s still a lot of work needed for the developers to fix, and they say they&#8217;re actively working on resolving the major issues.</p><p>The game&#8217;s world is detailed, full of unique characters and quests. There&#8217;s a lot to experience as you meet people and discover new lands. It also offers many opportunities for multiple choices that change your story, adding replay value with different skills and quest outcomes. You&#8217;d just have to be willing to invest a lot of time to go through it again.</p><p>There&#8217;s a lot to be annoyed about in this game, and it might seem not worth the headache. But surprisingly, it&#8217;s pretty fun. When I&#8217;m not playing, I find myself thinking about solutions or where to go next. I wish I had more time to really develop a character that can handle anything. It&#8217;s a brutal challenge that feels worthwhile, except when trying to pick a lock&#8212;a mechanic I never understood and was frustrated every time.</p><p>With that I&#8217;d like to break these thoughts down into numbers and place this game on a shelf.</p><p>The visuals are ok, if it weren&#8217;t for the jankiness surrounding it, it could look much better, for now it&#8217;s a 2.</p><p>The story was interesting, I really like the perspective of someone who isn&#8217;t innately a strong hero, I&#8217;ll give it a 3.</p><p>The gameplay is intentionally cruel, with some drawbacks in the form of bugs and unintentional movements. It&#8217;s getting a 2.</p><p>Some replayability, going through after learning how to play and multiple choice creates a pull to come back, but the time required makes it a tough choice. That&#8217;s a 1.</p><p>Surprising amount of fun. There is plenty to hate but it keeps pulling me back in, that&#8217;s worthy of a 4.</p><p>Giving Of Ash and Steel an average score of 2.4 out of five. Earning it a spot on my Mid Shelf. If you enjoy the likes of KCD and other games that make you feel the realistic progress of slowly getting better at fighting or crafting items you&#8217;ll really enjoy this. You&#8217;ll just have to be able to dedicate a lot of time in figuring out to play the game and survive.</p>]]></content:encoded></item><item><title><![CDATA[Goodnight Universe Review]]></title><description><![CDATA[Weird, Emotional, and Worth Talking About]]></description><link>https://www.thestarvingwriter.com/p/goodnight-universe-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/goodnight-universe-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Sat, 29 Nov 2025 16:42:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/Mvz3aoH21zY" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!5OQ8!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf1e31e2-15b4-41ec-95ef-7aa3bbe614ea_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!5OQ8!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf1e31e2-15b4-41ec-95ef-7aa3bbe614ea_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!5OQ8!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf1e31e2-15b4-41ec-95ef-7aa3bbe614ea_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!5OQ8!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf1e31e2-15b4-41ec-95ef-7aa3bbe614ea_1920x1080.jpeg 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data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/df1e31e2-15b4-41ec-95ef-7aa3bbe614ea_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:487153,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://starvinwriter.substack.com/i/195885245?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf1e31e2-15b4-41ec-95ef-7aa3bbe614ea_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" 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Review]]></title><description><![CDATA[A "Cute" Mystery That Isn't What It Seems]]></description><link>https://www.thestarvingwriter.com/p/dinocop-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/dinocop-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Sat, 22 Nov 2025 16:39:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/SfTai_CR7Q8" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!yKyl!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F90097cf4-f327-4889-bc27-efa6ea2a985c_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!yKyl!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F90097cf4-f327-4889-bc27-efa6ea2a985c_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!yKyl!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F90097cf4-f327-4889-bc27-efa6ea2a985c_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!yKyl!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F90097cf4-f327-4889-bc27-efa6ea2a985c_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!yKyl!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F90097cf4-f327-4889-bc27-efa6ea2a985c_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!yKyl!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F90097cf4-f327-4889-bc27-efa6ea2a985c_1920x1080.jpeg" width="1456" height="819" 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class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>The written review is lost, only the video remains.</p><div id="youtube2-SfTai_CR7Q8" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;SfTai_CR7Q8&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/SfTai_CR7Q8?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p></p>]]></content:encoded></item><item><title><![CDATA[Bounty Star Review]]></title><description><![CDATA[So much missed potential]]></description><link>https://www.thestarvingwriter.com/p/bounty-star-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/bounty-star-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Sat, 08 Nov 2025 16:35:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/MlYtfwx3lhE" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!jHXB!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F10596b65-9969-43c3-a81d-6875530da339_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!jHXB!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F10596b65-9969-43c3-a81d-6875530da339_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!jHXB!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F10596b65-9969-43c3-a81d-6875530da339_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!jHXB!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F10596b65-9969-43c3-a81d-6875530da339_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!jHXB!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F10596b65-9969-43c3-a81d-6875530da339_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!jHXB!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F10596b65-9969-43c3-a81d-6875530da339_1920x1080.jpeg" width="1456" height="819" 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class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Watch the review or&#8230;</p><div id="youtube2-MlYtfwx3lhE" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;MlYtfwx3lhE&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/MlYtfwx3lhE?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>Read it here!</p><p><strong>Title: Bounty Star</strong></p><p><strong>Release: October 23, 2025</strong></p><p><strong>Platform: PS5  PC  Xbox X|S</strong></p><p><strong>Developer: DINOGOD</strong></p><p><strong>Publisher: Annapurna Interactive</strong></p><p><strong>Genre: Action</strong></p><p><strong>ESRB: M</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 11 Hours</strong></p><p>Out in the desert, a second chance can look a lot like punishment. <em>Bounty Star</em> drops you into dusty canyons, broken dreams, and a mech that&#8217;s barely holding together &#8212; just like the person piloting it. I&#8217;ll start by breaking down what you can expect from the game mechanics, or you can skip ahead to my final thoughts and ratings. But if you&#8217;ve ever wondered what redemption looks like under a sun that never sets, this one might have an answer &#8212; even if it&#8217;s not the one you expect.</p><p>Where it starts</p><p>Clem is a soldier and expert mech pilot in charge of a small team with the difficult task of defending a small town from militants. Her skills helped push back the enemy, but a small lapse in judgment allowed the city and most of her team to be destroyed. Broken, depressed, and unable to forgive herself, Clem moves on to stay alone and drink her days away. Eventually, a friend reaches out and offers her an old abandoned mech and garage to take care of, along with plenty of jobs around the area collecting bounties on the riff raff, in the hopes it may pull her out of her funk.</p><p>The Garage</p><p>When you&#8217;re not out hunting bandits, you&#8217;ll spend your time in the Garage. However, it&#8217;s so much more than just a garage. There, you&#8217;ll have access to a store through a computer, a kitchen for preparing food, a bed to sleep in, and some land that can be farmed and used to house animals. At first, the homestead may seem plain, but as you progress through the story, you can craft new equipment and turn it into something special and much more efficient.</p><p>Workbench &amp; Kitchen</p><p>To make your home the best it can be, you&#8217;ll need to craft equipment for various tasks. At the workbench, you can view any blueprints you have and see the materials needed to craft them. If you&#8217;re missing anything, you can buy what&#8217;s needed right there at the bench. Once crafted, the new equipment will automatically be placed where it belongs. The same applies in the kitchen: once you learn a recipe, you can cook a meal to boost certain stats for a mission. If you&#8217;re missing ingredients, you can buy them from the kitchen or save money by growing everything yourself.</p><p>Mission Prep</p><p>At the start of a new day, depending on how much you&#8217;ve added to your garage, you&#8217;ll have some chores to complete, such as watering plants and electrolyzers, caring for the animals, and making some ammo boxes. After completing chores, you check the bounty board to pick a mission. Before heading out, you can review a checklist on the wall for recommended actions. Eating before a mission, talking to a visitor, and so on. When you&#8217;re ready, double-check the equipment on the mech and head out.</p><p>Mech Combat</p><p>After finishing everything at home, it&#8217;s time to get into the Raptor MKII and take on some enemies. In combat, you can carry one ranged and one melee weapon, along with extra items for healing, zooming around, or general stat buffs. While fighting, you need to watch your temperature; if it goes all the way down or up, you&#8217;ll experience a thermal shutdown and be vulnerable for a few seconds while it restarts. Once you&#8217;ve defeated your enemies, you can leave the area and start the process all over again.</p><p>Can the kids watch (check settings)</p><p>Visually, there isn&#8217;t much to worry about&#8212;mainly lots of explosive battles between mechs, insects, and occasionally dinosaurs. The main issues would come from the language used. Nearly every character has a wide vocabulary of curse words and isn&#8217;t afraid to use them frequently. They didn&#8217;t have inappropriate conversations, just some naughty words you might want to watch out for.</p><p>Final Thoughts</p><p>I would love to hear any thoughts or questions you have about the game or my review, so leave me a message in the comments below. While you do that, let&#8217;s move on to my final thoughts and ratings.</p><p>Bounty Star is a small game packed with a lot. It features mech customization and combat, the mechanics of a farming sim, and even dinosaurs&#8212;yeah, freaking dinosaurs in the middle of the desert. However, despite all the awesome possibilities this mix offers, the game fell short on delivery. The first few hours were slow, but that can be expected with some games, so I pushed through. It was a slow burn until I unlocked the ability to fight with two sets of gear for my mech, which added more flexibility during hunts. I was excited to see what else I could unlock. That excitement faded a few hours later as I advanced further in the story and didn&#8217;t find anything particularly cool. The slow burn eventually fizzled out.</p><p>The best part of this game was the writing. Clem was a compelling character, and I enjoyed her interactions with everyone. It wasn&#8217;t all serious either; the humor sprinkled throughout the story was great, and I thoroughly enjoyed it all. It may have been the typical hero loses faith in themselves and accepts who they are to become a hero again story, but Clem was amazing. I&#8217;d listen to her talk about food in her diary any day.</p><p>The environments, mechs, and monsters in the game looked great, but I couldn&#8217;t get past the human designs. It was mostly the bugged-out eyes. I didn&#8217;t notice the eyes of most people, but Clem&#8217;s always seemed like they were about to pop right out of her face, and she was most definitely not always surprised. It might have been the decision to make her eyes red, but I never got over that.</p><p>Going out in a fully equipped mech to fight bandits was initially kind of fun, but it quickly became repetitive with little to shake things up. Every mission had sub-objectives that would reward extra money if completed, but there were simpler ways than engaging in fights with specific loadouts or hunting for hidden caches. There were plenty of activities I could spend time on, like watering crops, caring for animals, and crafting. But very few of these felt worth the effort. The best way I found to make money was to replay a mission repeatedly, taking about three minutes each run&#8212;much faster than the daily routine of caring for the homestead.</p><p>It took me eleven hours to finish the main story, and it felt like an hour of that was just the cut scenes in between sleeping, cooking, and going out on a hunt. I got pretty good at skipping the nonsense, but it still took up a lot of time. Another problem I faced was the game locking me out of the bounty board at certain points in the story until I crafted a specific item that I didn&#8217;t have enough money to make. I don&#8217;t mind story elements being locked behind certain tasks, but being locked out of most of the game while I figured out how to earn some money was frustrating.</p><p>And now we&#8217;ve come to the point where I like to convert everything into number and place this game on a shelf.</p><p>The visuals were good for the most part, Clem&#8217;s eyes were very hard to like, I&#8217;m giving it a 2</p><p>The story was surprising well written, great characters and humor, I&#8217;m handing out a 4</p><p>The gameplay was extremely repetitive, and most of the activities hardly felt worth the effort, it&#8217;s getting a 2.</p><p>No replayability, I had to do some missions over and over again for money, but I do not want to revisit this game now that I&#8217;ve beat it, that&#8217;s a 0.</p><p>It started fun and felt like it could grow into something awesome, but fell short, I&#8217;m handing out a 2.</p><p>Giving Bounty Star an average score of 2 out of 5. Earning it a spot on my Bottom Shelf. It seemed like it could have been great given all of the different genres pulled it pulled from. Sadly the rewards for farming were to low, the combat was extremely repetitive and short. The writing was great, but not quite good enough to offset playing the game. I wouldn&#8217;t recommend checking this one out, however I would recommend keeping an eye on the developers, DINOGOD, their writing is on par, and if they can learn from what didn&#8217;t work here, I&#8217;d expect great things in the future.</p>]]></content:encoded></item><item><title><![CDATA[Keeper Review]]></title><description><![CDATA[A Short But Bright Journey]]></description><link>https://www.thestarvingwriter.com/p/keeper-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/keeper-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Sun, 02 Nov 2025 16:31:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/MWgAhs4uQ-I" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!pVNO!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2f8c44-17fc-4f94-8c3d-a3026159eb50_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!pVNO!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2f8c44-17fc-4f94-8c3d-a3026159eb50_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!pVNO!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2f8c44-17fc-4f94-8c3d-a3026159eb50_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!pVNO!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2f8c44-17fc-4f94-8c3d-a3026159eb50_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!pVNO!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2f8c44-17fc-4f94-8c3d-a3026159eb50_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!pVNO!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2f8c44-17fc-4f94-8c3d-a3026159eb50_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7c2f8c44-17fc-4f94-8c3d-a3026159eb50_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:478270,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://starvinwriter.substack.com/i/195884032?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2f8c44-17fc-4f94-8c3d-a3026159eb50_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!pVNO!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2f8c44-17fc-4f94-8c3d-a3026159eb50_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!pVNO!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2f8c44-17fc-4f94-8c3d-a3026159eb50_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!pVNO!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2f8c44-17fc-4f94-8c3d-a3026159eb50_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!pVNO!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7c2f8c44-17fc-4f94-8c3d-a3026159eb50_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Watch the review or&#8230;</p><div id="youtube2-MWgAhs4uQ-I" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;MWgAhs4uQ-I&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/MWgAhs4uQ-I?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>Read it here!</p><p><strong>Title: Keeper</strong></p><p><strong>Release: October 17, 2025</strong></p><p><strong>Platform: PC  Xbox X|S</strong></p><p><strong>Developer: Double Fine Productions</strong></p><p><strong>Publisher: Xbox Game Studios</strong></p><p><strong>Genre: Adventure  Puzzle</strong></p><p><strong>ESRB: E</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 4 Hours</strong></p><p>There&#8217;s something magical about watching a world heal itself piece by piece. <em>Keeper</em> begins with a simple act of light cutting through overwhelming darkness, and from there you&#8217;re drawn into a quiet adventure that speaks volumes without saying a single word. I&#8217;ll start by breaking down what you can expect from the game mechanics, or you can skip ahead to my final thoughts and ratings. But as the lighthouse awakens and takes its first steps, you can&#8217;t help but wonder&#8212;how far would you go to keep the light alive?</p><p>Where it starts</p><p>On an island long forgotten by time, a darkness is spreading, consuming life and destroying the land as it moves. The only surviving bird from a recent attack on a flock lands on a lighthouse and is quickly saved by the cleansing light that radiates from it. Gradually, the lighthouse begins to grow legs and move around. With this newfound life, you&#8217;ll need to control the lighthouse and work with your new bird friend to explore the island and push the darkness back.</p><p>Your Best Friend, Twig</p><p>While moving through the game, you will be accompanied by a friendly bird named Twig. Twig is a very strong bird who will assist you with various puzzles. Since you only have legs, there are many times when the ability to grab objects is your only option. At your command, Twig can fly over to adjust levers or move large objects out of the way. However, Twig won&#8217;t be doing everything, many puzzles require teamwork. Between your light beam and Twig&#8217;s grasping abilities, you can go quite far.</p><p>Unique Developments</p><p>As you progress, you&#8217;ll face many dangerous situations, often causing irreparable damage to your lighthouse body. Thanks to the power of magic, love, or some other supernatural force, you&#8217;ll adapt and take on different forms, opening all sorts of new avenues of movement and abilities. This was a great way to keep the game lively and engaging with fresh environments to explore and puzzles to solve.</p><p>Can the kids watch?</p><p>This was a game told through beautiful visuals and no words. It&#8217;s a short, cute game with no sinister surprises if the kids want to watch, and it definitely deserves its E rating. They could even play it, and you can sit nearby to watch, maybe help with some of the more complex puzzles. I&#8217;d let my kids be involved if they wanted to.</p><p>Final Thoughts</p><p>I would love to hear any thoughts or questions you have about the game or my review. Please leave a message in the comments below. While you do that, let&#8217;s move on to my final thoughts and ratings.</p><p>Keeper may have been a short game, but it was full of stunning visuals and made inanimate objects feel alive. I enjoyed the entire experience from start to finish, solving puzzles and figuring out how to move a lighthouse. I only got a little stuck once and had to backtrack, but overall it was a smooth journey. I wouldn&#8217;t mind if the puzzles became a bit more challenging, but for the target audience, they were just right.</p><p>The various color palettes used in the different environments were fascinating to explore, almost like they came straight from a cheerful imagination with vibrant colors and strange-looking creatures flying around. At times, they were darker but still fun, with a more sinister vibe and a heavier sense of darkness. The visuals were very well executed for this game.</p><p>The story wasn&#8217;t straightforward; not a single word was spoken, and much had to be interpreted. However, it didn&#8217;t feel like the kind of game that required deep thinking to understand. I&#8217;m not saying you couldn&#8217;t if you wanted to, but I like to think it was a simple tale of light versus darkness and the perseverance needed to overcome.</p><p>Learning to play a lighthouse was both simple and unique, with very few buttons to remember, and it was quite difficult to get lost given how the chapters were set up. It was a lot of fun to play with different forms as I progressed, each shape coming with its own environment to explore, full of new problems and solutions to discover. However, as enjoyable as this game was, I don&#8217;t see much replayability value. There were some hidden collectibles, off the beaten path, like statues that could form and almost tell a story. Aside from that, I&#8217;m content with just one playthrough. If I ever want to revisit, the game allows starting from any of the many chapters.</p><p>I really like this game, but it&#8217;s so short there isn&#8217;t a lot to talk about, so without further ado, let&#8217;s get these ratings underway and place it on a shelf.</p><p>The visuals were awesome, excellent color choice and unique environments, that&#8217;s a 5</p><p>The story could be simple or complicated, it&#8217;s up to the players to decipher that, I enjoyed it, but not a fan of coming up with my own stuff to create the story, that&#8217;s a 2.</p><p>The gameplay was simple and worked quite well. Some puzzles got a little repetitive but still a joy to get through, I&#8217;ll give it a 4.</p><p>Hardly any replayability, a great game to complete once and set aside for a while, getting a 1.</p><p>A lot of fun getting through the game, I enjoyed playing with the lighthouse and twig exploring a very unique island, it&#8217;s a 4.</p><p>Earning Keeper an average score of 3.2 out of 5. Giving it a spot on my Top Shelf. This was a great indie game to play, and I would definitely recommend checking it out if you get the chance. It&#8217;s just too bad it doesn&#8217;t have much replay value after a single playthrough, but that doesn&#8217;t mean you wouldn&#8217;t feel like revisiting it after a year or two. It&#8217;s short enough to finish in one night if you&#8217;re up for it.</p>]]></content:encoded></item><item><title><![CDATA[Little Nightmares III Review]]></title><description><![CDATA[Lost, Tiny, & Terrified]]></description><link>https://www.thestarvingwriter.com/p/little-nightmares-iii-review</link><guid isPermaLink="false">https://www.thestarvingwriter.com/p/little-nightmares-iii-review</guid><dc:creator><![CDATA[Starving Writer]]></dc:creator><pubDate>Fri, 24 Oct 2025 15:28:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/youtube/w_728,c_limit/J1Rbdhj1bsI" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!MfzB!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8a83c988-8747-44e4-bda5-54bb2b52afeb_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!MfzB!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8a83c988-8747-44e4-bda5-54bb2b52afeb_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!MfzB!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8a83c988-8747-44e4-bda5-54bb2b52afeb_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!MfzB!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8a83c988-8747-44e4-bda5-54bb2b52afeb_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!MfzB!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8a83c988-8747-44e4-bda5-54bb2b52afeb_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!MfzB!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8a83c988-8747-44e4-bda5-54bb2b52afeb_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/8a83c988-8747-44e4-bda5-54bb2b52afeb_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:470785,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://starvinwriter.substack.com/i/195883687?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8a83c988-8747-44e4-bda5-54bb2b52afeb_1920x1080.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!MfzB!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8a83c988-8747-44e4-bda5-54bb2b52afeb_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!MfzB!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8a83c988-8747-44e4-bda5-54bb2b52afeb_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!MfzB!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8a83c988-8747-44e4-bda5-54bb2b52afeb_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!MfzB!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8a83c988-8747-44e4-bda5-54bb2b52afeb_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Watch the review or&#8230;</p><div id="youtube2-J1Rbdhj1bsI" class="youtube-wrap" data-attrs="{&quot;videoId&quot;:&quot;J1Rbdhj1bsI&quot;,&quot;startTime&quot;:null,&quot;endTime&quot;:null}" data-component-name="Youtube2ToDOM"><div class="youtube-inner"><iframe src="https://www.youtube-nocookie.com/embed/J1Rbdhj1bsI?rel=0&amp;autoplay=0&amp;showinfo=0&amp;enablejsapi=0" frameborder="0" loading="lazy" gesture="media" allow="autoplay; fullscreen" allowautoplay="true" allowfullscreen="true" width="728" height="409"></iframe></div></div><p>Read it here!</p><p><strong>Title: Little Nightmares III</strong></p><p><strong>Release: October 9, 2025</strong></p><p><strong>Platform: PS4/5  PC  Xbox One/X|S  Nintendo</strong></p><p><strong>Developer: Supermassive Games</strong></p><p><strong>Publisher: Bandai Namco Entertainment</strong></p><p><strong>Genre: Action</strong></p><p><strong>ESRB: T</strong></p><p><strong>Reviewed on: PC</strong></p><p><strong>Time Played: 4.5 Hours</strong></p><p>There&#8217;s something oddly comforting about being terrified in the world of <em>Little Nightmares III</em>. You never know what&#8217;s waiting around the corner, only that it&#8217;s something you probably don&#8217;t want to meet. Small, fragile, and almost powerless, you move through dark corridors and haunting landscapes that seem alive in their own twisted way. I&#8217;ll start by breaking down what you can expect from the game mechanics, or you can skip ahead to my final thoughts and ratings. Just don&#8217;t blink&#8212;these nightmares have a way of finding you first.</p><p>Where it starts</p><p>Small beings in a vast world, Low and Alone are on a journey, you join them deep within a sandy, seemingly abandoned city. The only way forward is together, despite plenty of obstacles like locked doors, large gaps, and giant shadows eerily creeping closer the farther you go. Playing with a friend or working with an AI companion, you must solve puzzles and sneak around danger in an unsettling world.</p><p>Low &amp; Alone</p><p>Before starting the game, you get to choose who you want to play as: Low, the crow skull-wearing bow user, and Alone, the mechanic with a large wrench. Both will be equally important in your journey by providing solutions to specific puzzles. When playing alone, AI will control the character you don&#8217;t pick and will follow you around, rarely thinking for itself, only acting when you ask. Some puzzles do involve teamwork and timing, but it was very easy to play solo and work with the AI controller.</p><p>Avoiding Danger</p><p>Many times on your journey, large disgusting beings will grab you and smash your tiny body in the process. To sneak past them, you will need to watch their movements and time your pace from one hiding spot to another until you find the exit. Thankfully, if you fail to sneak by, you will start over very close to where you began. The way out wasn&#8217;t always obvious, often requiring more than a few deaths before finding it.</p><p>Toys, Dolls, &amp; Ghosts Oh My</p><p>Hidden throughout each section of the game are small collectibles you can grab or break. They vary in each part and are not always obvious that you can interact with them. Toys in one area, ghosts in another, and there&#8217;s even a creepy porcelain doll that appears frequently and can be destroyed. They are linked to achievements, but it&#8217;s very hard to keep track of what you&#8217;ve found or missed in a playthrough, requiring thorough searching in every area if you want to collect them all.</p><p>Can the kids watch (check settings)</p><p>There are very few words spoken in the game, and some reading, but nothing terrible. The only potential issue I can see is the unsettling designs of some environments and enemies. They&#8217;re not scary, but very off-putting&#8212; the enemies&#8217; bodies are misshapen, and when they move, it&#8217;s freaky. I don&#8217;t think being scary is the main aim of the world, but disturbing and eerie definitely are.</p><p>Final Thoughts</p><p>I would love to hear any thoughts or questions you have about the game or my review, so leave me a message in the comments below. While you do that, let&#8217;s move on to my final thoughts and ratings.</p><p>The Little Nightmares series is very iconic with the world and character designs, it&#8217;s obvious when you see it. The characters are borderline Claymation, in looks not movement, very dark lighting, and uniquely unsettling environments. Very interesting, albeit short games, with interesting storytelling and minor puzzles.</p><p>Remaining on course with the series Little Nightmares III didn&#8217;t disappoint with what I expected visually. Playing as a small character as close to normal as you can get in this world, I work my way through dark corridors and avoid gross giants that can crush me with a single squeeze of their hands. The overall designs create an odd mix of disturbing comfort, as if there&#8217;s more happening behind the scenes than what we actually see. Mental fears brought to life and physically hunting me, I love the concept.</p><p>A story is being told throughout the entire game, but not verbally. Much is left open to interpretation, and the only way to truly understand it is to play through the whole game. Even then, a lot remains uncertain about what is really happening. I prefer a little more guidance and structure in storytelling, but when a story is presented like this, it allows many different people to interpret it in their own way, which makes it work for them. Not many can argue against that, so it&#8217;s pretty cool.</p><p>I enjoy a good puzzle game, and there were plenty of puzzles to work through in this game. But it didn&#8217;t take long before they started to feel stale and lost my interest. Very rarely did I get stuck and have to think about what I needed to do to move forward; I felt like I was on auto pilot for most of the game. There weren&#8217;t many repeat puzzles, but they felt more like standard obstacles rather than actual puzzles. It seemed there was more focus on figuring out co-op gameplay than on detailed puzzles.</p><p>The fact that I could play through the game as either character adds a small sense of replay value, especially if I want to unlock all the achievements, some of which are locked behind the character I choose. Then there&#8217;s the tedious hunt for all the special collectibles hidden in each section of the game. With a four-and-a-half-hour playtime, it&#8217;s tempting to replay and have different experiences, or to play again with a friend.</p><p>With that I feel like it&#8217;s a good time to break everything down into numbers and place this game on a shelf.</p><p>The visuals were great, conveying a dark freaky world without being terrifying, it&#8217;s getting a 4</p><p>The story wasn&#8217;t bad, I don&#8217;t think, but it left to much to interpretation for me, that&#8217;s a 2.</p><p>The gameplay started strong but became stale very quickly, it was hard for me to stay engaged, that&#8217;s another 2.</p><p>Some replayability with the character choices and collectibles to find, I&#8217;ll give it a 3.</p><p>Overall fun was middle of the road, I loved the parts that made me think, but a lot of it was moving with little involvement, getting another 3.</p><p>Giving Little Nightmares 3 an average score of 2.8 out of 5. Earning it a spot on my Mid Shelf. It&#8217;s a great addition to the series, offering a new experience in a world built from the previous titles. The only major issue I have is the price for what&#8217;s offered. Its short gameplay makes it hard to justify the initial cost. None of the Little Nightmares games are long, so this is expected, but compared to earlier titles, this one isn&#8217;t groundbreaking.</p>]]></content:encoded></item></channel></rss>