Kunitsu-Gami: Path of The Goddess Review
Tower Defense meets Action Adventure!
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Title: Kunitsu-Gami: Path of The Goddess
Release: July 18, 2024
Platform: PS5/4 PC Xbox One/X|S
Developer: Capcom U.S.A., Inc
Publisher: Capcom U.S.A., Inc
Genre: Action Strategy
ESRB: T
Reviewed on: PC
Time Played: 18 Hours
Intro:
Kuntsu-Gami offers a unique mix of action RPG and tower defense that will keep you engaged for hours on end. After 18 hours of gameplay I’ve beat the main story and would love to share with you what you can expect if you choose the play this game. So please stick around for the basics before I give you my final thoughts and rating for Kunitsu-Gami: Path of The Goddess.
Where it starts
The Kafuku mountain has been invaded and defiled by the Seethe, demonic beings whose sole purpose is to curse and harass mankind. The maiden Yoshiro has summoned Soh to protect her and help purify the lands affected by the Seethe. Together they must work their way down the mountain saving villagers and bringing peace back to the land.
Can the kids watch
The language was clean however the enemies would sometimes have a frightful visage. Although they can be freaky looking up close, the game moves fast and the camera is a ways out it would be difficult to stand still to focus on the enemies in the middle of combat. As you attack enemies they flash and on death they just kind of poof away. No blood and guts flying when you fight.
Soh & Yoshiro
Soh was an otherworldly being summoned into existence by the maiden Yoshiro, because of this Soh’s ability to fight rest’s solely on Yoshiro’s wellbeing. As her guardian Soh will help her purify the lands and hold off waves of the Seethe as they hunt her down. You will have access to Soh’s equipment and skills, building a character fit to destroy and protect.
The Seethe
The enemies you will be fighting throughout the game are demonic beings coming to this realm through infected Torii gates and coming in all shapes and sizes. Basic cannon fodder enemies are easy to take out but come in big numbers, with elite seethe among them, boasting their own health bars and strong attacks able to smash through poorly prepared defenses. Eventually you would come across boss level Seethe, giant beings requiring perfect movement and tactics to take down.
Villagers & Masks
You won’t be alone in your fight against the Seethe, the different stages you’ll need to do on your way off the mountain contain a few villagers for you to save and put to work. As you progress the game you will find masks, usually from bosses, that will give villagers different jobs to help you in the fight. Depending on the upcoming fight you would assign certain jobs to help Soh fight off the Seethe.
Setting the stage
Levels start at the beginning of the day, giving you time to asses the battleground, collect crystals, save villagers, assign jobs, and positions. You would also find broken down defenses you could send the carpenter to repair. The main goal would be to purify Yoshiro’s path to the infected Torii gate. As you cleanse the land you collect crystals, the currency needed to assign jobs and purify Yoshiro’s path. The daytime doesn’t last forever, eventually the sun will set, allowing the Seethe to come out and play.
Surviving the night
When darkness falls on the land the Torii gates light up, allowing Seethe through to ravage the land. As they move along the path, with Yoshiro as their destination, they would cross through the defenses you setup throughout the day. Soh will have full mobility, allowing you to fight the Seethe as they come in, however there were times when multiple gates were sending in enemies, making it necessary to have well placed villagers along paths to destroy them before the Seethe could get to Yoshiro. You will have the ability to change jobs or move villagers at any time as you see fit. As Seethe die they drop crystals you would be able to use to cleanse Yoshiro’s path forward to the Torii gate, but only during the day.
Rebuilding Bases
After completing a level you will have cleansed the base, meaning no more Seethe will be attacking. Once cleansed you could explore the base, assigning villagers to the various tasks of rebuilding the base. The time required for the tasks were so many levels played before completion. Once done, the repairs offered rewards like the currency needed to upgrades jobs for combat or equipment to help Soh. Once all repairs were completed in a base the crystal or ration limit would be increased, making base repairs quite important to get through the game.
“Leveling” Up
As you complete levels and accomplish other various tasks you would receive (), the currency required for increasing abilities and stats. While in a cleansed base you could visit Yoshiro and spend () on the different jobs available for villagers or Soh. All the jobs had six upgrades that you would need to upgrade in order, making the jobs much more effective in combat. The game did allow for you to take all the () back from a job and place somewhere else, for no cost, giving you the ability play around and build the prefect setup for any fight you may face.
Outro:
I would love to hear your thoughts so far about the game this review, so please let me know in the comments below as we move forward to my own personal thoughts and ratings.
I’ve played a few tower defense games in my time, but never anything like Kunitsu-Gami. Have the ability to move the defenders whenever I want or even change there jobs on the fly gave an excellent sense of freedom, making it easier to blindly start a level. And being able to fight one on one with the monsters instead of depending solely on the defenders. There were a couple times where I would have to sit and watch my defenders do all the work, but not many because that would be a very boring game.
The visuals of this game were done quite well, the cut scenes were clear and the seethe designs were very cool. The camera was quite a bit away from the action but I could still tell what was going on even when there were dozens of beings present on the battlefield each doing there own thing. I’m giving it a 4.
The story was ok. There was an overall story to keep the game moving in a certain direction, but it was not the main attraction whatsoever. The lore and everything involved felt like it took a back seat when it came to completing levels, I’m handing out a two.
The gameplay was excellent. Being able to move the villagers anywhere at anytime while simultaneously fighting seethe was smooth and worked very well. I loved being able to feel like I was actually leading a team and pulling my weight, not just a disembodied hand placing defenses and watching them fight my battles. Gameplay gets a 5.
The game does have a pretty good pull for replayability. After each match I was presented with side objectives to accomplish that level. I accidentally got some of them while playing, but the majority would have to be done very intentionally, rewarding more currency for villagers and equipment for Soh. I plan on going back through some of the levels to see what kind of rewards I missed on my initial playthrough. I’m giving it a 3
There was quite a bit of fun to be had in this game. I enjoyed the task of starting the day running around a map saving villagers and setting up defenses. It was a thrilling experience knowing I was being timed before the seethe start to attack. There were a few times it felt slow, waiting for the time to pass or needing to go through another night to get enough crystals to clear a path. I’m feeling a 3.
Earning Kunitsu-Gami an average score of 3.4 out of 5. Placing it on the top shelf. Even if your not into tower defense games, I would still recommend this game, it’s almost a tower defense lite game. Some similarities but enough player activity it’s almost an action RPG. It was released day one on the xbox gamepass, so if you have that absolutely check this game out, I feel it’s worth checking out now, so you can’t go wrong if you wait for a sale.


